Product design and psychology: Locus of Control in Video Game Design

Milijana Komad
6 min readAug 18, 2023

Keywords: Locus of Control, Video Gaming, Game Design, Player Engagement, Player Agency, Decision Making.

Abstract:

This comprehensive study scrutinizes the application of “locus of control” in video games, viewed as a psychological mechanism to boost player engagement and immersion. Precise case studies shed light on the incorporation and outcomes of locus of control, furnishing a thorough comprehension from a product designer’s perspective.

Introduction:

The gaming industry has experienced various player engagement strategies, a notable one being the concept of “locus of control”. The notion, which refers to the degree to which people believe they have control over outcomes in their lives, has been astutely utilized in game design. This paper aims to explore the intricacies of locus of control, its utilization, and its effects on players. The dynamic nature of the gaming industry has witnessed the implementation of numerous strategies designed to engage and retain players, one notable approach being the application of the psychological construct “locus of control.” Pertaining to the extent to which individuals perceive themselves as having influence over the outcomes in their lives, this concept has been adroitly incorporated into game design paradigms. The current paper aims to probe into the complexities of locus of control, its application within gaming contexts, and its subsequent effects on player behaviour and experience.

Explanation:

“Locus of control,” a term coined by Julian B. Rotter in the 1950s, is instrumental in comprehending and evaluating player behaviour within the domain of video gaming. In essence, it delineates an individual’s perception about the source of their success or failure. Individuals with an internal locus of control typically ascribe their outcomes to personal efforts and abilities, acknowledging a significant influence over the consequences of their actions. In contrast, those with an external locus of control perceive outcomes as predominantly contingent on external factors — like luck, fate, or the actions of others — over which they have minimal control.

Within the framework of video games, locus of control can significantly shape a player’s experiences and behaviours. Game designers often strive to engender a sense of agency and competency, forging an environment in which players perceive their skills, decisions, and strategies as directly influencing in-game outcomes. This perspective resonates with an internal locus of control, potentially augmenting player immersion, satisfaction, and the motivation to improve.

Conversely, should a game be perceived as heavily reliant on luck or arbitrary elements (aligning with an external locus of control), it could result in feelings of disempowerment and frustration among players, adversely affecting their engagement with the game.

It is, however, noteworthy that some games tactically amalgamate elements of both internal and external locus of control. Games featuring “loot box” mechanics, for example, might interweave skill-based gameplay (internal locus of control) with randomized rewards (external locus of control), thereby creating an intriguing interplay of chance and skill that satisfies both the player’s desire for agency and the thrill of unpredictability.

Nonetheless, this integration of internal and external locus of control elicits ethical debates, especially when intertwined with monetization strategies. If players perceive that individuals with greater financial resources can disproportionately influence outcomes in their favor (external locus of control), it could destabilize the perceived fairness and meritocracy within the game, leading to player dissatisfaction and potential disengagement.

Therefore, in designing and assessing video games, it is crucial to contemplate how the equilibrium of locus of control could impact the player experience and potentially give rise to manipulative dynamics, particularly in conjunction with monetization strategies.

Locus of Control in Gaming:

Conceptualization and Design: Locus of control in video games usually manifests as the player’s ability to influence the game’s environment, narrative, or outcomes, thereby enhancing immersion and engagement. By fostering a sense of agency, game designers can captivate players, keeping them invested in the game world. The incorporation of locus of control within the framework of gaming design and conceptualization is a compelling aspect that demands rigorous examination. In its essence, locus of control in the sphere of video gaming is frequently expressed as the player’s capacity to impact several foundational components of the game itself: the game’s environment, the narrative flow, or the various possible outcomes, to name a few.

When players perceive that their actions, choices, and strategies exert a discernible influence on these elements, they are likely to experience a heightened sense of immersion and engagement. Such perceptions resonate with the psychological construct of an “internal locus of control,” wherein individuals attribute the outcomes of their actions primarily to their own efforts and abilities.

In this context, immersion can be understood as a state of deep mental involvement, wherein the player is so engrossed in the gaming activity that their awareness of physical surroundings may decrease. Engagement, on the other hand, refers to the degree of interest and enthusiasm that players exhibit towards the game. Both immersion and engagement are critical elements that contribute to the overall gaming experience, influencing aspects such as player satisfaction, game replay ability, and the longevity of player involvement.

Incorporating a strong sense of locus of control in the game design can empower players, fostering a sense of agency that is psychologically gratifying. Agency, in psychological terms, refers to the belief in one’s capacity to exert control over and shape one’s own experiences. In the realm of gaming, fostering player agency can involve creating a responsive game environment that reacts to player choices, creating branching narratives that adapt based on player decisions, or devising game mechanics where player skill and strategy significantly affect the game outcomes.

By nurturing this sense of agency, game designers have the potential to create an absorbing and captivating game world. This could enhance player motivation, keeping them engrossed in the gaming world and invested in the game outcomes. Thus, the role of the locus of control within game design and conceptualization underscores its importance as a vital psychological underpinning in crafting engaging and immersive gaming experiences.

Case Study: The Witcher 3: Wild Hunt

Wild Hunt provides an excellent example of locus of control, where players’ decisions significantly impact the game world and narrative. This fosters a sense of responsibility and immersion, encouraging players to invest more time and thought into their choices.

Case Study: Minecraft

Mojang Studios’ Minecraft is another illustration, providing a sandbox environment where players have near-complete control over their surroundings. This creative freedom stimulates engagement and encourages players to shape their unique experiences, reinforcing their locus of control.

Implications for Game Design:

While an emphasis on locus of control can amplify player engagement, it also poses design challenges. Crafting a world responsive to player actions requires careful balancing and extensive playtesting to ensure all possible outcomes are accounted for and feel meaningful. Moreover, it’s essential to consider potential frustrations when players don’t achieve their desired outcomes, leading to a sense of lost control.

Conclusion:

The concept of locus of control, as a method of psychological engagement in video gaming, presents an intricate fusion of design, psychology, and player satisfaction. As video game designers, we must contemplate these factors and endeavour for engaging and meaningful gameplay experiences that value players’ sense of agency. Future research on the impact of locus of control will assuredly continue to shape the gaming industry’s horizon.

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Milijana Komad

Senior Product Designer | UX/UI Lead | Ph.D. in Digital Arts | Product, UX and UI Design Consultant