Product design and psychology: The Use of Dynamic Difficulty Adjustment in Video Game Design

Milijana Komad
3 min readAug 12, 2023

Keywords: Dynamic Difficulty Adjustment, DDA, Video Gaming, Game Design, Player Behaviour

Abstract:

This paper delves into the mechanics of Dynamic Difficulty Adjustment (DDA) as a technique used in video game design. DDA serves as a sophisticated tool to subtly manipulate player behaviour and engagement. Through a close examination of case studies, we seek to provide an in-depth understanding of this technique’s application and implications from a product design standpoint.

Introduction:

To maintain player engagement, the gaming industry often resorts to various psychological techniques. One such technique is Dynamic Difficulty Adjustment (DDA), a design practice that dynamically modifies the difficulty level of a game to match the player’s skill level. This paper aims to explore the intricacies of DDA, emphasizing its application and potential implications within game design.

Dynamic Difficulty Adjustment in Gaming: Conceptualization and Design

DDA involves the automatic tuning of game difficulty based on the player’s skill level, aiming to strike a balance between challenge and accessibility. By monitoring player performance and adjusting the game’s difficulty in response, game designers can keep the game challenging enough to be engaging, but not so difficult as to be frustrating.

DDA can manifest in various forms, from adjusting enemy AI and modifying game parameters to altering resource availability or providing player assistance. These adjustments are typically made in the background, often unbeknownst to the player.

Case Study: Left 4 Dead

Valve’s Left 4 Dead series offers a well-known example of DDA in action. The game features an AI “Director” that adjusts the difficulty and intensity of gameplay in real-time, based on the players’ current situation, health, skill level, and pace. The Director can spawn more or fewer enemies, provide resources, or change environmental conditions, providing a tailored gaming experience to maintain player engagement.

Case Study: Candy Crush Saga

King’s Candy Crush Saga leverages DDA by monitoring player progression and adjusting level difficulty. If a player is stuck on a level for an extended period, the game will subtly make the level easier, allowing the player to progress and thus maintaining their engagement with the game.

Implications for Game Design

While DDA is an effective tool for maintaining player engagement, its application must be handled delicately. It is crucial to preserve a game’s challenge and player agency, avoiding scenarios where players feel their actions have little impact on the game outcome. Additionally, transparent communication about the use of DDA can help to avoid player frustration or confusion.

Conclusion

The application of Dynamic Difficulty Adjustment in video game design presents an intriguing method for guiding player behaviour and optimizing engagement. As the industry evolves, it will be insightful to observe how DDA and similar techniques will be refined and ethically integrated into game design, balancing player engagement with a fair and rewarding gaming experience.

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Milijana Komad

Senior Product Designer | UX/UI Lead | Ph.D. in Digital Arts | Product, UX and UI Design Consultant