The Process of creating a Level
🢂 Process
- Setting, story, theme, and gameplay mechanics.
- Also, you can start writing down some ideas in a notebook.
⦾ Step 1 / Goals : Start by writing down your Goals. What are you trying to accomplish, why is it important, and how do you plan to achieve it.
⦾ Step 2 / Elements : After writing down your goals, you can try to list the elements. For example, if you are working in a source engine like Hammer++, you could write down elements such as explosive barrels, AI civilians, available weapons and vehicles, etc.
⦾ Step 3 / Sequence : For example, the level could start with the player in a prison, attempting to break the door. After escaping, the player would need to locate and acquire their suit and weapons, and so on.
⦾ Step 4 / Gameplay Beats : The player starts with only a melee weapon. After killing the first guard, they can acquire his pistol and other equipment.
⦾ Step 5 / Improving things after the first draft.
⦾ Step 6 / 2d Top Down Sketch.
⦾ Step 7 / Transfer Top Down Sketch to the engine.