Android Framework Architecture

kmDev
3 min readJul 8, 2023

The Android framework is a set of software components that provide the foundation for building Android applications. It is divided into five layers:

Android Application: This layer consists of the application code that users interact with. It is written in Java and uses the classes and interfaces provided by the Android framework.

Application Framework: This layer provides the basic building blocks for Android applications. It includes classes for managing the user interface, accessing hardware resources, and communicating with other applications. Sitting atop the Java API Framework, the Application Framework layer provides a collection of components and tools for building Android applications. This layer includes the Activity Manager, which manages the lifecycle of activities, the Content Provider, which enables data sharing between applications, and the Resource Manager, which handles application resources such as layouts and strings.

Android Runtime and Core/Native Libraries: This layer provides the runtime environment for Android applications. It includes the Dalvik Virtual Machine (DVM), which is a Java virtual machine optimized for Android, and a set of native libraries that provide access to hardware resources. These libraries cover a wide range of areas, including graphics rendering (OpenGL ES), database management (SQLite), and multimedia processing (Media Framework). Leveraging the power of native code, these libraries optimize performance and enable developers to build high-performance applications.

Core Libraries: This layer provides the basic functionality of the Android operating system. It includes classes for managing files, networking, and security.

Linux Kernel: This layer is the foundation of the Android operating system. It provides basic services such as process management, memory management, and device drivers. It acts as an interface between the underlying hardware and the higher-level software layers, ensuring efficient resource allocation and management.

The Android framework is designed to be modular and extensible. This means that developers can add their own custom classes and interfaces to the framework. This flexibility allows developers to create Android applications that meet their specific needs.

Here are some of the benefits of using the Android framework:

  • Reusability: The Android framework provides a large number of reusable classes and interfaces. This can save developers time and effort when building their applications.
  • Efficiency: The Android framework is designed to be efficient. This means that applications that use the framework will run smoothly on a variety of devices.
  • Portability: The Android framework is designed to be portable. This means that applications that are built using the framework can be run on a variety of devices, regardless of the hardware or manufacturer.

Here are some examples of code that uses the Android framework:

  • Creating an activity:
import android.app.Activity;
import android.os.Bundle;
import android.widget.TextView;

public class MainActivity extends Activity {

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

// Get the TextView from the layout
TextView textView = (TextView) findViewById(R.id.textView);

// Set the text of the TextView
textView.setText("Hello, world!");
}
}

This code creates an activity, which is a basic unit of user interaction in Android. The activity displays a TextView with the text “Hello, world!”. The code uses the Android framework to get the TextView from the layout and set its text.

  • Accessing a hardware resource:
import android.content.Context;
import android.hardware.camera2.CameraManager;

public class CameraActivity extends Activity {

private CameraManager cameraManager;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

// Get the CameraManager
cameraManager = (CameraManager) getSystemService(Context.CAMERA_SERVICE);

// Open the camera
try {
cameraManager.openCamera("0", new CameraDevice.StateCallback() {
@Override
public void onOpened(CameraDevice camera) {
// Do something with the camera
}

@Override
public void onDisconnected(CameraDevice camera) {
// The camera was disconnected
}

@Override
public void onError(CameraDevice camera, int error) {
// An error occurred
}
});
} catch (CameraAccessException e) {
// An error occurred
}
}
}

This code opens the camera on the device and displays the preview on the screen. The code uses the Android framework to get the CameraManager and open the camera.

I hope this blog post has helped you to understand the Android framework architecture. Keep Learning!

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kmDev

A passionate computer science enthusiast, Android aficionado, and dedicated software engineer. With a profound love for technology,