Maike PrewettinAM² StudiosGroup Project: One Last LookFor our group project’s game prototype, we decided to use photogrammetry to capture a traditional Shanghainese neighborhood. The…Nov 10, 2018Nov 10, 2018
Maike Prewettincreating immersive worldsIndividual Project: Photogrammetry PracticeFor my individual project, I wanted to practice the photogrammetry techniques we learned for our group project, One Last Look. I also…Nov 10, 2018Nov 10, 2018
Maike PrewettinAM² StudiosGroup Project: One Last Look (Design Document)This is a first-person puzzle game inspired by “walking simulators” like Firewatch, Gone Home, and What Remains of Edith Finch. The game…Sep 23, 20181Sep 23, 20181
Maike Prewettincreating immersive worldsWeek Two: Design Document for One-Button Game (Light is Precious)In “Light is Precious”, the player must navigate a dark, unlit world by jumping towards light sources and collecting them.Sep 17, 2018Sep 17, 2018
Maike Prewettincreating immersive worldsWeek Two: Super Mario Bros, Level OneOkay, so here we go: Super Mario Bros. I’ve played this on the Wii before, but it’s been a long time. The controls are pretty straight…Sep 16, 2018Sep 16, 2018
Maike Prewettincreating immersive worldsWeek One: Red Remover GameplayThe game I chose was a simple desktop flash game: Red Remover. The premise is simple; using just the left click of the mouse, the player…Sep 10, 2018Sep 10, 2018