Puzzler Udacity Project
Introduction
This project is a part of udacity VR Nano-degree Program. Puzzler VR is a Simon Says type of game. I have made this short puzzle project to increase my experience in VR design . this project for People who love games and love challenge ,They are people who love the field of the Virtual Reality
The project consists of a puzzle game that must be solved by you; the player. Inside a dungeon environment, five orbs lights up in a sequence. You win the game by using your Google Cardboard, interacting with the orbs in the correct order.
Completion of this project took approximately 24 hours.
Final Result and Outcomes
I Make puzzler VR game easy to understand for people and i Help get them as excited about VR as me.
My own goal with this project was to become better at working with interactive design elements in the Unity Editor and Make people proud of me when they see the awesome project I made.




Story of the process
1-Sketch the Scene
I thinked to sketch the scene until I reached a scene that suited for Puzzler Game .


2- persona
I tested the puzzle game by my self and one friend.

Statement of Purpose: Puzzler is a mobile VR application for users that are new to VR which challenges them to solve a familiar puzzle in a new way.
User testing outcomes and iteration
Testing the Scene : I conducted tests by my self and one user.I asked the user the same series of questions . when asked The User about mood of environment he said I feel like I’m in a horror place. the mood is spooky and seems like anything happen at any time. There are two doors available for entry and exit, and when asked The User about Scale of Experience he said The size of the door felt normal but the height of the ceiling made the user feel smaller than usual.and Spheres available in the application but those are not interacting.
Testing the UI: When asked what they see, the user said “I see something that looks like a big menu.” The user then described the menu’s size as about that of a large wall and he feel that it covered the room. Lastly, the user correctly predicted the behavior of the start and restart buttons on each menu.
Testing the Movement: When asked about experience inside the application he said i felt like the movement was smooth and comfortable.
Breakdown of the Final Piece
as well as changes made afterwards i completed the game and Spheres in the application are interacting and illuminate with sound .it made the game is fantastic.and aslo i adjustment the menu’s size to admire the user. aslo i adjustment the height of the ceiling of room.
so I ended up with a smooth and intuitive VR experience .
finally The user may enter the game by clicking “Start”. They when then be prompted to match a pattern .Once the game has been completed, the user can play again by clicking “Restart”.
Conclusion
Working on this app was fun and a great learning experience. This is the first app I’ve made where I’ve used most VR technology .aslo The use of iTween library for movement was a nice addition to my developers’ toolbox. It’s very easy to use, and I even could use it for the vertical movements without much difficulty.With user testing, and using an iterative process, I was able to improve the VR experience as I built it, rather than having a lot of changes to do at the end. By having users with a different experience levels from my own .they help me alot.
Next steps
After releasing this first version of Puzzler VR Game, I have planned to introduce in the future various difficulty levels, and maybe even different puzzles altogether.