Chris AinsleyText Adventure Game Design in 2020Learn how about common design pitfalls and remedies, and how to engage mainstream audiences in the text adventure game genre in 2020.May 8, 20202May 8, 20202
Chris AinsleyStorytelling & STEMLast Spring, I released Adventuron Classroom, an education-focused storytelling scripting language and learning environment.Feb 7, 2020Feb 7, 2020
Chris AinsleyVideo Tutorial — Create A Text Adventure Game In 30 Minutes — In The BrowserTo code an authentic retro text adventure game, playable on modern + classic hardware all you need a a browser and 30 minutes of your time.Jul 28, 2019Jul 28, 2019
Chris AinsleyThe Text Adventure Literacy ProjectThe TALP project aims to provide a friction-less method of teaching the next generation how to play text adventure games.Jul 13, 2019Jul 13, 2019
Chris AinsleyCode A Room Escape Game, In An Hour, With AdventuronLearn how to create a simple parser-driven room escape game — playable on desktop and mobile.May 19, 2019May 19, 2019
Chris AinsleyDigital Platforms & The Golden Age of Book BurningNever put all your eggs in one basket.Mar 20, 2019Mar 20, 2019
Chris Ainsley25 Ideas For Smart Smart-Speaker Game DesignJust as Doom on a smartwatch is a technical marvel, but ultimately unplayable novelty, straight ports of classic text adventure games — now…Aug 17, 2018Aug 17, 2018
Chris AinsleyChromebooks and CodingIn my opinion, Chromebooks appear to have standardised on programmer-unfriendly keyboards.Jan 24, 20182Jan 24, 20182
Chris AinsleyIntroducing Vizon — Visualize Your DependenciesVizon is a tool for creating basic process flow dependency charts or puzzle dependency charts.Jan 22, 2018Jan 22, 2018
Chris AinsleyThe Power Of DiscontentThere is a fine line between seeing fault and celebrating fault. Between taking joy in imperfection to taking joy in the potential for…Jan 8, 2018Jan 8, 2018