Chris AinsleyText Adventure Game Design in 2020Learn how about common design pitfalls and remedies, and how to engage mainstream audiences in the text adventure game genre in 2020.20 min read·May 8, 2020--2--2
Chris AinsleyStorytelling & STEMLast Spring, I released Adventuron Classroom, an education-focused storytelling scripting language and learning environment.10 min read·Feb 7, 2020----
Chris AinsleyVideo Tutorial — Create A Text Adventure Game In 30 Minutes — In The BrowserTo code an authentic retro text adventure game, playable on modern + classic hardware all you need a a browser and 30 minutes of your time.5 min read·Jul 28, 2019----
Chris AinsleyThe Text Adventure Literacy ProjectThe TALP project aims to provide a friction-less method of teaching the next generation how to play text adventure games.5 min read·Jul 13, 2019----
Chris AinsleyCode A Room Escape Game, In An Hour, With AdventuronLearn how to create a simple parser-driven room escape game — playable on desktop and mobile.9 min read·May 19, 2019----
Chris AinsleyDigital Platforms & The Golden Age of Book BurningNever put all your eggs in one basket.9 min read·Mar 20, 2019----
Chris Ainsley25 Ideas For Smart Smart-Speaker Game DesignJust as Doom on a smartwatch is a technical marvel, but ultimately unplayable novelty, straight ports of classic text adventure games — now…6 min read·Aug 17, 2018----
Chris AinsleyChromebooks and CodingIn my opinion, Chromebooks appear to have standardised on programmer-unfriendly keyboards.6 min read·Jan 24, 2018--2--2
Chris AinsleyIntroducing Vizon — Visualize Your DependenciesVizon is a tool for creating basic process flow dependency charts or puzzle dependency charts.4 min read·Jan 22, 2018----
Chris AinsleyThe Power Of DiscontentThere is a fine line between seeing fault and celebrating fault. Between taking joy in imperfection to taking joy in the potential for…3 min read·Jan 8, 2018----