VR Design Patterns

Example pattern: Tilt Brush controller swapping

I’m working on a catalog of VR interaction design patterns.

Right now, there are a ton of great resources on interaction design for VR, but they’re mostly focused on general recommendations. I’d like to create a resource of specific examples.

Thanks Christina for the idea, Rachel for helping code the site, Kohzy for contributing some of the AR patterns and initial feedback, and Nour for giving feedback on the design!

You can check out a draft here: xr.design.