How the domain of Reinforcement Learning is evolving part4

Monodeep Mukherjee
3 min readOct 7, 2022
Photo by Prince Abid on Unsplash

1. Federated Reinforcement Learning for Real-Time Electric Vehicle Charging and Discharging Control(arXiv)

Author : Zixuan Zhang, Yuning Jiang, Yuanming Shi, Ye Shi, Wei Chen

Abstract : With the recent advances in mobile energy storage technologies, electric vehicles (EVs) have become a crucial part of smart grids. When EVs participate in the demand response program, the charging cost can be significantly reduced by taking full advantage of the real-time pricing signals. However, many stochastic factors exist in the dynamic environment, bringing significant challenges to design an optimal charging/discharging control strategy. This paper develops an optimal EV charging/discharging control strategy for different EV users under dynamic environments to maximize EV users’ benefits. We first formulate this problem as a Markov decision process (MDP). Then we consider EV users with different behaviors as agents in different environments. Furthermore, a horizontal federated reinforcement learning (HFRL)-based method is proposed to fit various users’ behaviors and dynamic environments. This approach can learn an optimal charging/discharging control strategy without sharing users’ profiles. Simulation results illustrate that the proposed real-time EV charging/discharging control strategy can perform well among various stochastic factors

2. CaiRL: A High-Performance Reinforcement Learning Environment Toolkit(arXiv)

Author : Per-Arne Andersen, Morten Goodwin, Ole-Christoffer Granmo

Abstract : This paper addresses the dire need for a platform that efficiently provides a framework for running reinforcement learning (RL) experiments. We propose the CaiRL Environment Toolkit as an efficient, compatible, and more sustainable alternative for training learning agents and propose methods to develop more efficient environment simulations. There is an increasing focus on developing sustainable artificial intelligence. However, little effort has been made to improve the efficiency of running environment simulations. The most popular development toolkit for reinforcement learning, OpenAI Gym, is built using Python, a powerful but slow programming language. We propose a toolkit written in C++ with the same flexibility level but works orders of magnitude faster to make up for Python’s inefficiency. This would drastically cut climate emissions. CaiRL also presents the first reinforcement learning toolkit with a built-in JVM and Flash support for running legacy flash games for reinforcement learning research. We demonstrate the effectiveness of CaiRL in the classic control benchmark, comparing the execution speed to OpenAI Gym. Furthermore, we illustrate that CaiRL can act as a drop-in replacement for OpenAI Gym to leverage significantly faster training speeds because of the reduced environment computation time.

3. Probabilistic Safeguard for Reinforcement Learning Using Safety Index Guided Gaussian Process Models(arXiv)

Author : Weiye Zhao, Tairan He, Changliu Liu

Abstract : Safety is one of the biggest concerns to applying reinforcement learning (RL) to the physical world. In its core part, it is challenging to ensure RL agents persistently satisfy a hard state constraint without white-box or black-box dynamics models. This paper presents an integrated model learning and safe control framework to safeguard any agent, where its dynamics are learned as Gaussian processes. The proposed theory provides (i) a novel method to construct an offline dataset for model learning that best achieves safety requirements; (ii) a parameterization rule for safety index to ensure the existence of safe control; (iii) a safety guarantee in terms of probabilistic forward invariance when the model is learned using the aforementioned dataset. Simulation results show that our framework guarantees almost zero safety violation on various continuous control tasks.

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Monodeep Mukherjee

Universe Enthusiast. Writes about Computer Science, AI, Physics, Neuroscience and Technology,Front End and Backend Development