Jonathan MWarding and Vision GapsPreviously in our series of articles, we covered which lane junglers tend to focus at a given point in time, when junglers were ahead or…Sep 13, 2017Sep 13, 2017
Jonathan MBack Timers and Power SpikesIn our first article, we saw how gold and XP differences could help define the strengths and weaknesses of each role. In our second…Sep 13, 2017Sep 13, 2017
Jonathan MMid Game: Objective ControlIn the previous article, we looked into the aggression patterns of junglers and saw how they shaped the early game, as well as where and…Sep 13, 2017Sep 13, 2017
Jonathan MJungling, Kills and DeathsIn the previous article, we’ve explored GPM, XPPM and saw how the junglers held a small gold advantage for the first 10 minutes of the game…Aug 19, 2017Aug 19, 2017
Jonathan MGold, XP, and RoleIn the previous post, we saw the general structure of our League data scraper and how it got us 20k matches. In this post, we’ll analyze…Aug 19, 2017Aug 19, 2017
Jonathan MBuilding a League data scrapperWe’ve seen in the previous post that Riot Games third party APIs are a treasure trove of data, with a lot of untapped potential. So, we…Aug 19, 20172Aug 19, 20172
Jonathan MThe Treasure Chest of League of Legends: Riot’s APIsIn the previous post, we’ve explained how limited the meta-game knowledge was online. We will now see how we can try to answer some of the…Aug 19, 20171Aug 19, 20171
Jonathan MLeague of Legends: What we don’t know about the Meta-gameKnowledge in League of LegendsAug 19, 2017Aug 19, 2017