Leap released Motion gesture interaction engine makes it easy to grab objects

Recently, the Leap in Unity Motion added a new interactive features to Core Assets, players in the VR game interactions with a pictures of small objects more real, make the game experience more immersive. iPhone case Kenzo

We know that the user picked up in a virtual screen, holding and throwing out virtual goods is more complex, while the Leap Motion interactive engine simplifies its making.

Prior to this, Lei feng’s network (search for “Lei feng’s network” public attention) was mentioned in a related article catch, drag, push the action you need to first track ten fingers, so this needs to achieve very low latency in the picture. In order to grab and release the action model, Leap Motion has tested more than 70,000 different capture and release arrangements. Their goal is for developers only need to tell Leap Motion VR the shapes of the objects in the picture, and then Leap Motion simple guiding their hands how to interact with can be used directly. At present, this interaction engine suitable for making space for 1 to 2 inches of spheres and cubes, Leap Motion gradually depending on what user feedback supports other shapes and sizes of objects.

At present there is a technical problem in the crawl, when players try to grab objects, the hand will pass through objects, very detrimental to the experience. And used to make traditional games physics engine is not suitable for VR content.

According to Tom’s Hardware report pointed out that this interaction engine in the Unity engine and Leap hand Motion Controller tracking data inserted a new set of commands, surface elastic, so that users don’t have to worry about flashing fingers can pass through objects, are free to interact, VR and interactive three dimensional space the perfect combination.

Related reading

“Interviews” from PC to VR:Leap Motion of the scene it? KENZO iPhone 6 Plus Case

Orion Leap Motion gesture tracking, live for VR

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Originally published at minkoffcase.wordpress.com on October 11, 2016.