Mostafa’s Puzzler project-Udacity
According to my VR nanodegree program at Udacity, I designed, developed and tested a mobile VR Puzzler game.

The Requirements for this game was to make a simple mobile Puzzle game app, We take into consideration the user who will play this game.
Everyone can play a puzzle game even if he hadn’t any experience about it, and the advantage of the puzzle games that the children can play it and the busy people, the young and the old could solve it and Everyone will enjoy playing.
Here is a link to a video showing the game in action.
process.
The concept of the Puzzler, How can you play the puzzle Game , The process began with identifying the potential users of this application. Who would be interested? What would they want and expect. The student had his choice to fill in all the other pieces and document the process. I start to develop ball cards for the audience we choose and involve in it a short writing in what i thought our candidates for the Puzzle game would be.
Persona

Mohamed Saeed
Age: 29 years old
IT and System Admin
He is always busy , Sometimes he plays games , he had many interests like swimming and playing football.
He is engaged and he prepare his home for his girlfriend
The experience level with VR is zero
Sketches
I spent a few minuets to make some sketches to show us the reference for the idea of Puzzler. Putting to paper what we thought the layout of the dungeon and game play elements made it easier to take as a visualization into the level build our process.



User Testing
Here are some questions I asked their receptive user responses and what I found needed to be changed.
Testing The UI Elements.
my goal was testing UI elements.
How do you see UI and is it clear?
I see the user interface is not visible because it is far from the camera I think you should make the camera near from it.
Change: I have been change the camera position to be near from the UI
Testing Motion Into The Game
my goal was testing Motion Into The Game.
How do you see movement in the game is fast or slow?
I see a little fast movement I think you should make it a little slow.
Change: I have been Change the movement to be little slow.
Testing Final Game Mechanics
my goal was testing final game mechanics.
How do you see the game in General?
I think the game now is good the movement and the UI become suitable for User but the red color of the Orbs I think it
is not good change it to be like sky Color.
Change: I have been change the Orbs color to be like the sky color.





Conclusion
The Puzzler is a simple project,but i learn many things in VR . The biggest lesson was probably just how important clear instructions and UI feedback are. A confusing in the design made the user won’t be a user very long.
we can take care about the Scale, we Needs to feel natural. Pay attention to how big or small a user feels in the space, The Important to take care of the location of the assets
I also found a best practices of VR UI here: https://unity3d.com/learn/tutorials/topics/virtual-reality/user-interfaces-vr