Thank you for detailing all the changes and the motivations behind them! It always bugged me how each release had “secret changes” that we would all discover eventually, but for a few weeks would cause so much fear, rumors, complaining, etc. I hope these kinds of thorough announcements will help cut that down 95%.
The new League system looks very promising! One hole I see is that since the top 2 losing players still get positive ranking, an effective strategy would be to play solely for damage without regards to actually winning. For example, only camping with a trident fury (or 5 furies), never shooting missiles at energy shields or plasma at physical shields, always shooting at targets you that will give max damage instead of taking out a weak enemy that is about to wreak havoc on your team’s ranged bots, etc.
It looks like there is no ranking bonus for beacons?
Is it possible to slip backwards a tier? If so, do you get a “probation period” when you’re at the low end of a tier so you get a longer chance to get your footing? Do you get rewards each time you jump up a tier, or only the once for each tier? (Thinking of another loophole people will exploit).
How does it work when squadding? Are you sent to the tier of the highest squadder?