Mark RobinsonGetting Started with Node-Based Shaders for visionOS MaterialsStart using shader graph in Reality Composer Pro to create custom shaders for RealityKit and VisionOS for AR VR XR in Apple Vision Pro.Jun 23, 20233Jun 23, 20233
Mark RobinsonShader Nodes Available in Reality Composer ProA list of all the shader nodes available for material building in visionOS via Reality Composer Pro.Jun 22, 2023Jun 22, 2023
Mark RobinsonCinema 4D Redshift to PBR .glTF WorkflowIn this post I detail how to export materials from Redshift to textures that can be used to re-create the material for .glb / .glTF models…Nov 11, 2022Nov 11, 2022
Mark RobinsonCinema 4D Redshift to Three.js WorkflowHow to export a model and textures from Cinema 4D and Redshift to .glb/.gltf format for use with Three.jsNov 4, 2022Nov 4, 2022