Hristo EnchevinHristo EnchevC.A.R.G.O — Space Game JamThis article is under construction, in the meantime here is a videoJan 20, 2020Jan 20, 2020
Hristo EnchevinHristo EnchevTick 101 — Implementation approach and optimization tipsBetween helping students at my university and hanging around the Unreal Slackers discord and helping with blueprint queries, I noticed…Jan 20, 20201Jan 20, 20201
Hristo EnchevinHristo EnchevUnreal Engine Tips and TricksI post these from time to time on twitter, but I might as well have them stored in this article as well.Jan 14, 2020Jan 14, 2020
Hristo EnchevinHristo EnchevCheap Water Caustics in UE4Utilizing world position behind translucent objects, and a baked RGB split, these caustics are extremely cheap with just 49 instructionsJan 14, 2020Jan 14, 2020
Hristo EnchevinHristo EnchevTime Chain — the singleplayer Co-Op gameA game jam entry about time travelAug 17, 2019Aug 17, 2019
Hristo EnchevinHristo EnchevCompetitive eSports POCA proof of concept with a fully functioning multiplayer and custom movementAug 16, 2019Aug 16, 2019
Hristo EnchevinHristo EnchevFreezePoint — A new game mode and map for UT4A game mode meant to challenge the existing level design rules of Unreal Tournament, and spice up the arena shooter gameplayAug 15, 2019Aug 15, 2019
Hristo EnchevinHristo EnchevSimulating combat environments in Killing Floor 2Its all about the idea, and its execution, not its complexityApr 2, 2019Apr 2, 2019
Hristo EnchevinHristo EnchevCustom HoverCraft physicsFor a game controlled via a giant custom Trackball and anything else reallyApr 2, 2019Apr 2, 2019
Hristo EnchevinHristo EnchevDM-SpaceGallery — mixing arena shooters and modernismConverting a communal space into a competitive arenaApr 1, 2019Apr 1, 2019