Commodities vs. Experiences
One is trending up in costs while the other is trending down in cost. But will it be like this forever? Can VR/AR tip the scales?
“Every man is the sum total of his reactions to experience. As your experiences differ and multiply, you become a different man, and hence your perspective changes. This goes on and on. Every reaction is a learning process; every significant experience alters your perspective” — Hunter S. Thompson
Life is about choices. When viewed at a high level, most of those can be broken down into choosing where to allocate our two most valuable resources: time and money (and money can often be viewed as a proxy for time. Many people trade their time for money).
As we barrel headlong into the future, there are two major types of “assets” that we can accrue with those resources: commodities (things) and experiences.
Commodities
Commodities (things) are continuing to get cheaper. Manufacturing is becoming more efficient, increasingly being handed over to machines. Technological innovations like 3D printers, digital modeling and machine learning techniques are bringing the cost of production down.
The price of commodified goods is decreasing, helped along by large platforms like Amazon and Alibaba. Overall, goods and services are becoming less valuable as time marches forward.
The American Dream used to consist of purchasing a home, a car, and accruing things: a television set, a home theatre system, a pool for the backyard. But things have changed, and it is yet to be seen whether it is due to circumstance or a new paradigm is emerging.
The millennial generation is rejecting this version of the American dream. Despite lower mortgage rates and increased employment, they are not currently investing in purchasing homes. Instead, they have chosen to invest in experiences.
Experiences
Increasingly, people (and the marketplace) are beginning to realize that experiences are far more valuable than things. Experiences are what you ultimately will remember at the end.
As our friend Hunter above noted, “every man [and woman] is the sum total of his reactions to experience”. Somehow, “every man is the sum total of his things” doesn’t have the same ring to it.
In the future (as we are already seeing), there is going to be an even bigger premium placed on experiences. As opposed to commodities, experiences are becoming more expensive. Machines and robots may be able to make common goods cheaply. But recreating experiences will be incredibly difficult for a machine.
Experiences, because they are imperfect, because they are flawed, are inherently inefficient. They are tailored for humans by humans.
This unpredictability is the very thing that makes experiences so appealing. If everything went perfectly to plan, you wouldn’t have gotten lost and stumbled across that amazing hole in the wall that turned out to be your favorite pizza place in Milan. You wouldn’t have met that special someone when you were lost and trying to catch a bus to El Chalten in Argentina. The laughs, the fun, the love, and even the scary are never planned — not when it’s genuine and at its best. That’s what experiences are all about — the unexpected.
You don’t have to look beyond sporting events and concerts to see how valuable experiences really are. The average cost of a ticket to the Golden State Warriors vs. Cleveland Cavaliers game 7 showdown was ~ $2,100. In this case, people wanted to witness first hand a historical showdown. The result was uncertain, and that uncertainty is exciting.
Ticket and concert prices in general have been rising across the board.
Market Reactions
Some companies are already taking advantage of this insatiable desire for experiences. Airbnb is pushing into the business of curating experiences through recommendations from their hosts. Their experiences feature will focus on making you feel like more of a local — part of their “belong anywhere” campaign. I can only assume it will help users find recommendations from locals that you can’t find in a guidebook.
An insatiable hunger for experiences is why a platform like ifOnly can thrive. Access to new experience is incredibly valuable. Especially those experiences that can’t be found easily.
Facebook, Twitter and others are providing second hand experiences through the use of live video. Snapchat even amalgamates user stories to give people access to other’s experiences.
Enhancing Experiences
This isn’t to say that certain things are not valuable. I personally tend to choose to purchase things that that can enhance experiences. An example would be backpacking gear that allows you to spend 5 nights in the wilderness, connecting with nature.

VR/AR and New Experiences
What is yet to be seen is whether Virtual Reality can recreate experiences. Can I explore the a Patagonian Mountain range from my living room? Will I be able to touch, smell, feel the sensation of climbing or jumping?
Then the question is: will we be able to derive the same emotional, mental and physical benefits from Virtual Reality experiences versus the real article?
For instance, long visits in nature have been linked to improved mental health. Is this derived from the physical experience of actually being outdoors in nature, or is perception enough to become reality in the case of the mind.

I can see Virtual Reality being appealing to people that cannot travel or experience certain things due to health complications or other issues. Perhaps we won’t see VR replace real world experiences, but provide them to those that cannot or are unwilling to venture outward.
Here is a great example. In the case of sporting events, will Augmented Reality allow us to sit in a completely different stadium, throw on some magic glasses and watch holograms of the players duke it out in real time? I couldn’t make it to Rio this year to watch the Olympics, but will I be able to watch a Beach Volleyball match on Baker Beach and feel that I’m there? It’s not so far fetched. Japan pledged to do so during their World Cup bid.
I still think that we are a far ways off from recreating experiences, especially related to travel. How can you recreate the smells, the sounds, the touch, the serendipity that you experience? It’s an incredibly complex problem to be sure. But it is also exciting to think about. If something like Magic Leap can make good on their promises and demos, a whole new way of experiencing the world may become available.