Dynamic Terrain Generation

In the last few days I implemented a dynamic terrain generation. It uses a viewer object (in the video a simple cube), and around that object it’ll generate 50x50 sized mesh chunks. For the order of the generation I use spiral loop algorithm — with matrix rotation.

It almost works perfect, but need some optimization such as threading while generating meshes.

I also implemented shooting for the player, so now he can shoot down scanners, but I want some nice sounds and laser boom effects, so I show it later :)

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