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Müller Tamás
Müller Tamás

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Published in Mito Studio

·Feb 17, 2017

Mito Studio learns to walk

An overview of what we’ve been through in a year. — One of our most fun projects has just been released! Totemori is available now on Steam for free. We are proud of our first desktop game and if you are interested in the process and learnings of making and releasing a game as an independent studio, an in-depth review is…

Hackathons

11 min read

Mito Studio learns to walk
Mito Studio learns to walk
Hackathons

11 min read


Published in Mito Studio

·Nov 17, 2016

Starting an In-House Incubator // Part 2

Initial learnings and the concept of Mito Studio — This is the second part in our series of Starting an In-House Incubator. If you found this article first, you may want to start with Part 1. Try, Fail, Learn, Try Again When we started to polish our idea to make an in-house incubator, we tried a few ways to do it. First we went…

Startup

8 min read

Starting an In-House Incubator // Part 2
Starting an In-House Incubator // Part 2
Startup

8 min read


Published in Mito Studio

·Oct 24, 2016

Starting an In-House Incubator // Part 1

How did we launch Mito Studio? — In a nutshell: with loads of questions. The longer answer: when the founders conceived Mito, they envisioned a company developing its own products, taking care of its own advertising and becoming an agency in its own right by making the most of the available top quality grey matter. …

Startup

5 min read

Starting an In-House Incubator // Part 1
Starting an In-House Incubator // Part 1
Startup

5 min read

Müller Tamás

Müller Tamás

294 Followers
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