Paul ReynoldsinFigma DesignGoogle’s AR Design Guidelines suffice while Apple’s fall shortThe 3D industry hit a huge turning point last summer when Google and Apple introduced mobile augmented reality (AR) platforms. In a matter…Oct 22, 20182Oct 22, 20182
Paul ReynoldsinTorchPrototyping a Mobile AR Wayfinding App With Torch ARAn Easy-to-Follow Step-by-Step Recipe For App DesignersOct 1, 20185Oct 1, 20185
Paul ReynoldsinTorchWe Are All 3D Designers NowAnnouncing Torch AR, the Design Platform for Mobile ARSep 24, 2018Sep 24, 2018
Paul ReynoldsinTorchMobile AR and the Rise of Sociable AppsExploring mobile AR’s propensity to bring us together to create.Aug 6, 20181Aug 6, 20181
Paul ReynoldsinTorchGoogle’s AR Design Guidelines: What Designers Need to KnowA promising start but plenty of opportunities remain for mobile designers to blaze the trail in 3D UX.Jul 29, 20182Jul 29, 20182
Paul ReynoldsinTorchImmersive Storytelling for Product DesignersA look at the new Torch 3D design and prototyping app.Jul 26, 2018Jul 26, 2018
Paul ReynoldsinTorchComputing in the CameraMobile AR, with its ubiquitous camera, is set to transform what and how human experience designers create.Jun 26, 2018Jun 26, 2018
Paul ReynoldsinTorchDesigning in the Wild WestWe are pleased to share our first white paper on 3D prototyping, Designing in the Wild West. This paper sets out to document the tools…Jun 5, 20182Jun 5, 20182
Paul ReynoldsinTorchAre we trying to build spaceships with hammers?3D software development has never been more approachable or more accessible. I have been working in this world of interactive software for…Apr 22, 20181Apr 22, 20181