What is Museum VR and Museum AR ?

- Museum Virtual Reality (VR) is an immersive experience, requiring a headset.
- Museum Augmented Reality (AR) adds an effect to an experience not requiring a headset.
- While Virtual Reality (VR) is more immersive although it requires more hardware (headset), Augmented Reality (AR) provides more freedom for the user (using a tablet, smart phone or computer station). AR is revolutionizing the interaction between the user (museum visitor) and content.
- Examples of museum VR:
- British Museum Virtual Reality Tour with Oculus
- Smithsonian American Art Museum Renwick Gallery WONDER 360
- The Met Cloisters, Small Wonders: The VR Experience
- Google Arts & Culture App, Museum Virtual Tours
- The Natural History Museum, London tour with Sir David Attenborough
5. Examples of museum AR:
- Clevland Museum of Art Artlens
- American Museum of Natural History Explorer
- Smithsonian Museum of Natural History Walk Among Dinosaurs
- Cooper Hewitt, Smithsonian Design Museum, Immersion Room
- Casa Batlló Virtual Augmented Guide
Cooper Hewitt, Smithsonian Design Museum, Immersion Room, Video
Google Arts & Culture App, Museum Virtual Tours
American Museum of Natural History Explorer, Video
Casa Batlló Augmented Guide, Video
Resources:
1. Virtual reality at the British Museum: What is the value of virtual reality environments for learning by children and young people, schools, and families?
2. Museums and Virtual Reality: VR in the Grant Museum
3. 20,000-year-old artifacts, 21st-century technology
4. Take a Fantastic Virtual Reality Voyage into a 500-Year-Old Gothic Sculpture
I am currently working on three Augmented Reality (AR) museum exhibits please contact me if I can assist with your exhibit.
Please add any additional examples in the comments below, thanks! — Mark
Originally published at museumplanner.org on August 27, 2017.
