How I designed a carnival game which people loved?

Jul 3 · 3 min read

The year was 2015; I was in college studying Game Design.

As growing up, I always loved video games, board games not so much. To me, they lacked that adrenaline rush you get when you take a headshot in Counter-Strike in like 0.5 secs. But my professors thought otherwise and assigned my poor soul to design a carnival game based on a board game to present at World Environment Day Carnival.

Initially, I was very hesitant to go beyond my comfort zone and create something which I wasn’t a fan of. But I took the challenge anyway and came out with a different perspective.

Problem statement

Design a carnival game based on a board game in the pretext of “World Environment Day” to raise awareness around environmental conservation.

Carbon, the culprit

Apart from the general understanding, we have of carbon footprint; i.e. Direct. The indirect print is the one which we tend to ignore daily.

Indirect Carbon Footprint is from sources owned or controlled by a third party. For example, an imported apple will have a bigger footprint vs an apple from a local orchid because of the transportation emissions.

The final intent was to make people aware of the harm they are causing indirectly by buying goods with more significant carbon footprints vs their counterparts.


Game Idea

I laid the idea upon ancient game “Chaupar” from the cross-circle family of games to keep it fun and straightforward for the carnival audience.


Proposed gameplay

A variation of Chaupar mixed with 4R’s, i.e. Recycle, Reuse, Refuse, and Reduce as the goals.

Prototype testing

After testing the game among peers, it came out very unsuitable for a carnival.

Finalised game

Post the feedback; it was turned to a dart throw game using the chaupar layout for the board.

Two player game.

Roll the dice, if red choose a non-eco-friendly item and aim; if green choose an eco-friendly item and aim.

The dices had two coloured faces, red and green.

The board listed a lot of eco and non-eco-friendly items.


The audience loved the game and were surprised by the effect of the indirect carbon footprint which they were unaware of previously.

Oath board

While executing the game on World Environment Day (5th June 2015), I place an oath board for all the players who after finish playing the game can sign it and take a pledge to action towards a more eco-friendly living.

It received 30+ signatures; everyone loved the idea and motive behind it.


Written by


Product Designer with 4 shipped products over multiple verticals from edTech to enterprise, used by over a million people.