Timer.Text Code Snippet

In this code snippet I made a timer for my Roll A Ball.
using System.Collections;
using UnityEngine.UI;
using UnityEngine;
//libraries of the class, UnityEngine.UI added in
public class Timer : MonoBehaviour// Name of the script/ class
{
public Text Timertext; // Created a public text variable named Timer.text
private float startTime; // Declares a startTime/ float also meaning fractional number
void Start()
{
startTime = Time.time;// allows Timer to start at the very beginning, shows time since play is activated
}
void Update()
{
float t = Time.time — startTime; // displays time from when the timer first started
string minutes = ((int)t / 60).ToString(); // creates a string that will represent the minutes on the timer/ (int) indicating a whole number.
string seconds = (t % 60).ToString(“f2”); // f2 allowing number of two digits after decimals
Timertext.text = minutes + “:” + seconds; // prints timer to show minutes and seconds format
}
}