Hello! My name is Nathan Kellman. I am a passionate game designer specializing in level design.

Introducing a new mechanic in a game can be a bit daunting. Players spend hours trying to master the buttons needed to do a special combo or timing when to hit the R2 button on their favorite gun. Then halfway through the game, a new mechanic is introduced, and they have to figure out how to use it to their advantage. Many games do this but introduce it similarly. They have a cut scene play with an AI telling you what to do, then…

Nathan Kellman

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