Natalia DaLombaAuto PropertiesThere’s a cleaner way to write a property where you don’t need a regular variable to accompany it if you’re simply just getting the…Aug 27, 2023Aug 27, 2023
Natalia DaLombainDev GeniusInitializing Static Members with a Static ConstructorVery similar to initializing instance members, we can also initialize static members with a constructor as well. Let’s take a look at the…Aug 26, 20231Aug 26, 20231
Natalia DaLombainDev GeniusStatic Methods and Static ClassesUtility classes basically have “helper” methods so you can streamline your development process. We’re going to define what those methods…Aug 19, 2023Aug 19, 2023
Natalia DaLombainWomen in TechnologyDeclaring Static TypesStatic types use the keyword static. You can make classes, variables and even methods static. Static information can be thought of “stuck”…Aug 18, 2023Aug 18, 2023
Natalia DaLombainWomen in TechnologySpeed PowerDownObjective: Create a Speed PowerDown so when a player picks one up, it decreases the player’s speed.Aug 17, 2023Aug 17, 2023
Natalia DaLombainDev GeniusUsing Scriptable Objects for EventsScriptable objects use Unity events to create modular connections between scripts. While Unity events work well for connecting objects…Aug 16, 2023Aug 16, 2023
Natalia DaLombainWomen in TechnologyEvents in UnityUnity events work in a similar way to delegates except that while you’d normally set up delegates in a script, Unity events allow you to…Aug 15, 2023Aug 15, 2023
Natalia DaLombainDev GeniusDelegates, Events and ActionsWhen working on a game, a problem that can come up is how to connect all of the different moving parts of your game so they work together…Aug 10, 20231Aug 10, 20231
Natalia DaLombainWomen in TechnologyEnemy Wave Spawner SystemObjective: Create a system where there are 10 waves of enemies. Each consecutive wave spawns an additional enemy. The 10th wave will have 0…Aug 6, 2023Aug 6, 2023