An analysis of world champions, Magnus Carlsen, Komodo source code and Stockfish source code yields information on chess “perfection”.

Certain positional superstructures exist that make moves simple.

  • Inclination Moves
  • Peaceful or Dangerous game state
  • Offensive or Defensive needs

Common Needs

  • Center Control
  • Castle Early and Often
  • Knights on the rim are dim


Stage 1 (opening)

Deployment of forces:

  • Deployment and countering with adversarial information consideration

Stage 2 (mid-game)

Death of material

Stage 3 (end-game)

Death of the sovereign

Divisions: (Concept, Set, Value), (Control, Material, Structure, Tempo)

Adversarial Information:

  • Rating
  • Play style
  • Position logic
  • Tempo of game


  • BMS — Bad Move Set (2–19)
  • FMS — Fortunate Move Set (2–3)
  • CMS — Candidate Move Set (2–3)
  • TMS — The actual best move (1)
  • SGS — Selected Game Set
  • PLS — Priority List Set
  • WWMD — What Would Magnus Do?
  • WWKD — What Would Komodo Do?

Material Value

  • SMV — Side Material Value
  • TMV — Total Material Value

SOS move — Alarming blitz


Several RGs make up each side formation

  • Clump — Piece Formation
  • Pole
  • Plane
  • Cap
  • Cup
  • Gun (light and heavy)
  • Metaphorical Battlefield

Passed Pawn

Most Protected Square

Mate Zone

King Safety

Covered Square

Forward Development

Center Control



  • As moves amount increase ⇌ Trap potential↓

Fortunate Move

  • Rating ↑ ⇌ FM ↓


  • Geometric Search
  • Tree Search
  • Trained State


A certain system should take the input of all the variables and feed into a trigraph

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