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Edit: An updated version of this case study is published on my website

Fluxathon 2018

For some context, this app was created for Fluxathon 2018, a 24-hour hackathon-esque UX competition hosted by SCAD’s UX club. Groups of two to three people were chosen and assigned the task of creating a mobile app/service according to a prompt which was revealed as soon as the competition started. These groups would assemble 24 hours later to present to the other groups as well as a panel of judges. The prompt this year was connecting a community, specifically addressing one of three different statistics associated with the prompt. …


Andrew Goodridge

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