Ubisoft has a keen interest in blockchain technology and has now signed up a company responsible for open-source, player-driven online blockchain games. The French gaming behemoth added blockchain gaming company Planetarium to its incubator program for gaming startups, Ubisoft Entrepreneur Lab. Ubisoft confirmed this in a press release.
The reason why Ubisoft picked Planetarium, is because of its Libplanet blockchain technology. Using their technology it’s easy for game developers to setup their own blockchain, with its own tokens, dedicated to its own video game. The players are the ones who keep the blockchain online by launching the game, which means there’s no centralized party who can pull the plug on an online game powered by Libplanet. Ubisoft is keeping its eyes on open-source blockchain games developments for sure.
“Planetarium has already demonstrated its technical expertise with its open source project and caught our attention with their new user-participatory gaming paradigm using blockchain.”
Catherine Seys, Start-up Program Director at Ubisoft’s Strategic Innovation Lab
Ubisoft wants to orient itself more in the world of blockchain technology. As a result this new round in the Ubisoft Entrepreneurs Lab has a focus on blockchain use-cases for the gaming industry. First Ubisoft became part of the Blockchain Game Alliance. Followed by signing Belgian fantasy football trading card company Sorare into its incubator program last month.
Nine Chronicles is the first game
The first game to use Libplanet later this year is Nine Chronicles. This idle side-scrolling role playing game has players fighting monsters, earning loot, leveling up characters and trading goods. The developers will also incorporate PVP battles at a later date.
Gamers with some technical know-how will be able to add their own content to the blockchain RPG Nine Chronicles. Of course the game uses Libplanet, which in turn is integrated into Unity. In addition it’s completely open source. Gamers can add their own monsters, quests, and even game worlds to the game. In addition developers can decide to ‘fork’ the game and launch their own version based on the open-source software.
Originally published at NEDEROB.