For months now, a team from Interactive Media Foundation and NEEEU in Berlin have been planning a 6-week design sprint. Our project objective? To co-design an entertaining story-driven digital experience that informs German teens about the dangers of data misuse and online propaganda (and further empowers them to take action. Without lecturing!) At the beginning of March, we were all really excited to finally get started.
And then COVID-19 changed life across Europe.
We were in the middle of the research phase when Coronavirus hit Germany. Like many professional teams across the country, we faced critical decisions. …
Applying a human centred design process to create an Augmented Reality app for the Gemäldegalerie (National Gallery), Berlin.
by Laurence Ivil and Javier Soto
Is Augmented Reality compatible with a traditional museum space? Can it bring a real benefit to visitor experiences? Or is it just a passing tech trend in an overly hopeful world in which we expect emerging technology to improve our day to day experiences?
These were some of the questions we faced when tasked with exploring the potential application of Augmented Reality in one of the one of the most respected galleries in Europe…no pressure!
Bringing new technologies into any institution that isn’t used to them throws up a number of challenges. There is often resistance to perceived “change” on many levels, and these all need to be addressed and understood to ensure success, or even to decide whether or not this is a good idea in the first place. …
“Lessons in bringing birds to life: an Augmented Reality experiment at the Museum of Natural History”
If today’s museum visitor expects to learn and have fun at the same time, what role, if any, can applied technologies have in providing these experiences?
Augmented Reality and technology in the museum space
Finding ways to use technologies to create a more inclusive and visceral visitor experience within museums isn’t new. “Conventional” technological applications have been applied in museum settings for decades. The Audio Guide, for example, is a long-standing servant to museums — a verbal colleague to help you better understand the art before your eyes. …