3 things that will revolutionize Virtual Reality Metaverses

With Oculus Rift and HTC Vive finally hitting its first customers, the VR revolution is just around the corner. If you want to just think for a second, Facebook wants a Massively Multiplayer Online game with 1 billion players. Will it happen? Maybe sometime in the next decade, but if you’ve read Ready Player One or Snow Crash you probably already have a general idea on a metaverse.

What is a metaverse? For those who don’t know it is a virtual world immersed in that plays like real life. Second Life, a Linden Labs project released in 2003 coins this idea with success. With millions of players still active today, it wears its pride modestly as the primary metaverse at the moment. Of course, its prone with many bugs and lacking immersion but thankfully, Project Sansar is being released soon enough.
So here is a list of what could make a VR metaverse amazing:

  • No quests or predetermined story.

Of course, this is what Second Life is actually pretty successful at. Most MMOs (The Old Republic, Final Fantasy XIV etc.) require you going through a 40 hour main quest before enjoying the game as an “escape” which is ridiculous. If Facebook/Oculus does an MMO with this trope it’ll be a disaster and what we call a game and not a metaverse.

My definition of metaverse really says that it’s an MMO where players make their own story and not a predetermined one by the devs.

  • No NPCs or a world pre-developed

It would be necessary for a proper metaverse. Fortunately, Second Life does this but it’s quite an early take and can be significantly improved on. What I’m meaning is everything is made by players, players are the ones that run the metaverse. Of course, the devs can come in for general stability and “default” creators but a metaverse NEEDS to be community oriented and the social aspect is part of the core.

What would be great is a metaverse that is one big, flat landmass that can be altered and even stretched bigger with all the content that is created fitted into this infinity landmass. Discovery and exploration is another core feature for VR and this is a great way to combine the awesome gaming open worlds and the freedom and player oriented gameplay of Second Life.

  • Voice chat and Leap Motion being the core aspects of communication and interactivity.

Even HTC Vive’s roomscale and controllers as well as Oculus Touch would be massive. The voice chat can be muffled out and channels will change depending on how far you are from people. Just like real life. Facial recognition software also exists which could make things awesome.

Immersion, authenticity and fantasy are some of the things that are also crucial for a metaverse and won’t work without but the above list are just things that would be nice to see and could make it perfect.

Like what you read? Give Joey Balliro a round of applause.

From a quick cheer to a standing ovation, clap to show how much you enjoyed this story.