Neil MathewinWe’ve moved to freeCodeCamp.org/newsHaptics for mobile AR: how to enhance ARKit apps with a sense of “touch”I’m really excited about the future of haptics for AR and VR. It feels like the missing link between my HTC Vive and jumping into the…Nov 23, 2018Nov 23, 2018
Neil MathewinVirtual Reality PopA Unity Simulator for Persistent AR App Development on ARKit10x your AR development speed by simulating mapping, localization and AR cloud maps directly in the Unity editor.Oct 16, 2018Oct 16, 2018
Neil MathewinHackerNoon.comBuilding a Multiplayer ARKit Game with Placenote SDKThis new Unity package will teach you how to build a multiplayer AR game in exactly 20 minutesJul 9, 2018Jul 9, 2018
Neil MathewinWe’ve moved to freeCodeCamp.org/newsUnity vs SceneKit: which tool you should use to build your ARKit appEverything I wish I knew before building my first ARKit app.Apr 25, 20184Apr 25, 20184
Neil MathewinVirtual Reality PopThe Killer App for AR — Hologram Tour GuidesDigital humans might soon be guiding you around the world.Apr 24, 20186Apr 24, 20186
Neil MathewinVirtual Reality PopHow to Build the “Tilt Brush” for Augmented RealityThe current state of AR Graffiti apps and how to build one.Mar 26, 20185Mar 26, 20185
Neil MathewinHackerNoon.comSupercharge your ARKit Interior Design App with a “Resume Session” feature.How to redesign your AR app for persistent sessions.Mar 14, 20182Mar 14, 20182
Neil MathewinVirtual Reality PopBuilding an AR house manual for your Airbnb with ARKit + Placenote SDKGet your guests to read the manual with the power of augmented reality.Feb 26, 2018Feb 26, 2018
Neil MathewinHackerNoon.comWhy is Occlusion in Augmented Reality So Hard?“Occlusion” means hiding virtual objects behind real things.Feb 12, 20187Feb 12, 20187
Neil MathewinPlacenote BlogWhat does it mean to be a location-based augmented reality app?Mobile augmented reality has recently gotten a boost of enthusiasm since Apple launched ARKit mid last year. To quickly recap, the ARKit…Jan 15, 20181Jan 15, 20181