NeoWorld 2.0 — The Compensation Plan for Rare Ore

NeoWorld
2 min readSep 16, 2019

Production of RO

The production of RO is similar to the production of other products in 2.0:

(1) The player purchases the RO factories through the“Buy Buildings” interface on the corresponding continent.

(2) The player uses the “produce” interface to consume electricity to produce “RO weight value”.

(3)The production of the RO mining pool will be published daily.

(4) All the players share the daily mining pool based on the “RO weight value” of the day.

Supplementary Rules

(1) The depreciation and renovation of RO factory will be removed after this update. RO factories will consume electricity to complete production.

(2) The electricity consumed by the RO factory comes from an independent power level “RO Collection Level”.

(3) 1 RO weight value can be produced by one RO factory every day.

(4) RO weight value produced per day is limited by the individual contribution value of the player. The higher the individual contribution value of the player, the more RO weights that can be produced per day. Formula: 100 individual contribution value = 1 RO weight value that can be produced.

(5) RO factory does not provide contribution value to the owner.

(6) The RO factories can be reclaimed to the player’s warehouse. The reclaimed RO factories cannot be produced.

Compensation Plan

1. RO factory

(1) The price of RO factory will be changed to fixed USDT price after this update. No NASH will be returned if RO factory is demolished.

(2) RO factories with a depreciation rate of 80% and 100% will be retained. They will follow the new system to produce RO weights.

(3) RO factories below 80% depreciation rate will be directly removed. According to the depreciation rate, players will be compensated for NASH coupons. The formula is: NASH coupon = Construction Cost x Depreciation Rate x Compensation Coefficient(1.0)

2. Large Lab

(1) Large labs will not function as in 1.0 and be kept as decorative buildings after the update.

(2) According to the Level, players will be compensated for NASH coupons. The formula is: NASH coupon = Construction Cost x Compensation Coefficient

Compensation Coefficient Table:

3. R&D Ability

(1) R&D Ability will be removed after the update.

(2)According to the Level of R&D ability, players will be compensated for NASH coupons. The formula is: 1 Skill Point = 1000 NASH.

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NeoWorld

NeoWorld is a multiplayer online virtual world that runs on blockchain.