Jakub NerudaDevlog 23 — A few thoughts on map designWelcome to a devlog for my retro arena FPS game called Rend. This devlog is one of many, and you can access the other ones from this list…Aug 10Aug 10
Jakub NerudaDevlog 22 — New map, heat waves and performance issuesWelcome to a devlog for my retro arena FPS game called Rend. This devlog is one of many, and you can access the other ones from this list…Jul 20Jul 20
Jakub NerudaDevlog 21 — Networking, bad decisions and v0.4 releaseWelcome to a devlog for my retro arena FPS game called Rend. This devlog is one of many, and you can access the other ones from this list…Jun 29Jun 29
Jakub NerudaDevlog 20 — Networking land behind the mirrorWelcome to a devlog for my retro arena FPS game called Rend. This devlog is one of many, and you can access the other ones from this list…Jun 15Jun 15
Jakub NerudaDevlog 19 — Networking rabbit holeWelcome to a devlog for my retro arena FPS game called Rend. This devlog is one of many, and you can access the other ones from this list…May 25May 25
Jakub NerudaDevlog #18 — Building UI with TGuiWelcome to a devlog for my retro arena FPS game called Rend. This devlog is one of many, and you can access the other ones from this list…May 4May 4
Jakub NerudaDevlog #17 — Rend v0.2.0 is out!It took me slightly longer than expected, but a huge update to Rend is out! The project has been moved several miles forward with this one…Mar 23Mar 23
Jakub NerudaDevlog #16 — Bringing loading times down from 30s to 30msWelcome to a devlog for my retro arena FPS game called Rend. This devlog is one of many, and you can access the other ones from this list…Mar 9Mar 9
Jakub NerudaDevlog #15 — Releasing alpha versionWelcome to a devlog for a retro arena FPS I am working on called Rend. If you want to know more about the project, go read the first…Jan 27Jan 27
Jakub NerudaDevlog #14 — Rebuilding the AIWelcome to a devlog for a retro arena FPS I am working on called Rend. If you want to know more about the project, go read the first…Jan 20Jan 20
Jakub NerudaDevlog #13 — Alternative tilesetsWelcome to a devlog for a retro arena FPS I am working on called Rend. If you want to know more about the project, go read the first…Jan 13Jan 13
Jakub NerudaDevlog #12 — Holiday tidbitsWelcome to a devlog for a retro arena FPS I am working on called Rend. If you want to know more about the project, go read the first…Jan 6Jan 6
Jakub NerudaDevlog #11 — Level editorWelcome to a devlog for a retro arena FPS I am working on called Rend. If you want to know more about the project, go read the first…Dec 16, 2023Dec 16, 2023
Jakub NerudaDevlog #10 — LightingWelcome to a devlog for a retro arena FPS I am working on called Rend. If you want to know more about the project, go read the first…Dec 9, 2023Dec 9, 2023
Jakub NerudaDevlog #8 — Audio systemsWelcome to a devlog for a retro arena FPS I am working on. If you want to know more about the project, go read the first devlog. Each…Dec 2, 2023Dec 2, 2023
Jakub NerudaDevlog #8 — Weapon designWelcome to a devlog for a retro arena FPS I am working on called Rend. If you want to know more about the project, go read the first…Nov 25, 2023Nov 25, 2023
Jakub NerudaDevlog #7 — Writing game AI from scratchWelcome to a devlog for a retro arena FPS I am working on. If you want to know more about the project, go read the first devlog. Each…Nov 18, 2023Nov 18, 2023
Jakub NerudaDevlog #6 — Perspective-correct texture mapping in SFMLWelcome to a devlog for a retro arena FPS I am working on. If you want to know more about the project, go read the first devlog. Each…Nov 11, 2023Nov 11, 2023
Jakub NerudaDevlog #5 — Bug squashingWelcome to my devlog for a retro arena FPS called Rend I am working on. If you want to know more about the project, go read the first…Nov 4, 2023Nov 4, 2023
Jakub NerudaDevlog #4 — Implementing animation engineWelcome to a devlog for a retro arena FPS I am working on. If you want to know more about the project, go read the first devlog. Each…Oct 28, 2023Oct 28, 2023