Realizing the importance of balancing UI elements and interactions while watching a friend play Donkey Kong Country.

Donkey Kong Country 3, Dixie Kong’s Double Trouble! on SNES

Practicing how to observe users or analyze products never stops with me. I don’t actively geek out over these things but sometimes they present themselves in such a way that just clicks. Video games are obvious resources but I usually just get sucked into the world of playing rather than seeing them as UI systems.

I’m extremely fortunate to have a friend who loves to explain the nuances of anything that interests him. While he was playing through an old favorite video game…


I'm addicted to coffee & queso

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