Creed: Rise to Glory is a VR boxing game starring Adonis Creed and Rocky Balboa as you challenge iconic boxers from the Rocky franchise across the world. Using Survios’s new “Phantom Melee” technology, we provide you with a convincing sense of realism as you punch and get hit in the boxing ring.
At Survios, I was responsible for designing, scripting, and implementing the training minigames, the training montage minigame, the campaign and freeplay game flows, and the arena and lobby game modes. I was also responsible for supporting art, animation, audio, engineering, and creative design in any scripting needs and implementation of assets to the project.
Sprint Vector is an intergalactic VR adrenaline platformer where players race up eight total players or AI on a gigantic racetrack using Survios’s coveted “Fluid Locomotion” system, a VR movement system created to simulate high-speed parkour in VR.
At Survios, I designed, scripted, and implemented the tutorials to teach this movement system to players of all levels of gaming experience. I also supported art, animation, audio, engineering, and creative design with scripting needs and implementation.
Astro Dodge is a mobile bullet-hell arcade game starring a space-faring corgi in a spaceship attempting to save his brethren. This was my first officially published mobile game and was released on the Google Play Store.