Nathan GugelinSerious Games: 377GGame BalanceThe problem of game balance is a difficult one. What is balance even? Sometimes the answer is obvious. But the more complex and asymmetric…Jun 4, 2019Jun 4, 2019
Nathan GugelinSerious Games: 377GHarnessing Fun Through Arbitrary RequirementsGames are a strange construction. Harnessing fun through arbitrary requirements. Rules. I really like Christina’s example of the absurdity…May 30, 2019May 30, 2019
Nathan GugelinSerious Games: 377GPlaytesting with Strangers ResponseThinking back, I do not believe that I’ve really had the occasion to test any of my small game projects, either for this class or…May 28, 2019May 28, 2019
Nathan GugelinSerious Games: 377GP3 ReflectionWe made a good game, and it is fun. However, I don’t know how well it truly models the system, at least from the player perspective. While…May 25, 2019May 25, 2019
Nathan GugelinSerious Games: 377GPlaytesting: A Strange and Necessary PracticeDesigning a game is a very strange process.May 23, 2019May 23, 2019
Nathan GugelinSerious Games: 377GP2 ReflectionP2 required students to write an Interactive Fiction game that encourages a better understanding of an issue that threatens our collective…May 18, 2019May 18, 2019
Nathan GugelP2 ReflectionP2 required students to write an Interactive Fiction game that encourages a better understanding of an issue that threatens our collective…May 18, 2019May 18, 2019
Nathan GugelinSerious Games: 377GEmergence and Progression ResponseThis reading was enlightening. As I read, I began to learn a framework by which to the understand the difference between chess and Zelda…May 16, 2019May 16, 2019