Nick RodgersAnimation Naming Conventions and Folder Structures for Game DevelopmentSome tips I’ve picked up along the way to keep your work tidyMay 14, 2020May 14, 2020
Nick RodgersinTowards Data ScienceCreating a G-Force Analysis Tool for Flat Ride Animations in Planet CoasterThe term ‘flat rides’ describes every ride in a theme park that isn’t a roller coaster and includes large attractions like the Ferris wheel…Dec 23, 2018Dec 23, 2018
Nick RodgersMaking a Time-Tracking Tool in MayaA study in writing a time-logging tool before a friend has to go to dinnerJul 14, 20171Jul 14, 20171
Nick RodgersNew Tools ShoweelWell I’ve never done a tools showreel before, but I thought I’d do one now!Apr 24, 2017Apr 24, 2017
Nick RodgersApplied Matrix Maths for Complex Locomotion Scenarios in Planet CoasterDuring the development of Planet Coaster, my very talented colleague Owen Mc Carthy developed a crowd system that allowed our park to be…Dec 16, 20161Dec 16, 20161
Nick RodgersSidestepping Python’s reload() Function without Restarting MayaThe more complicated my tools get, the more modules I end up spreading them across. The tool that I’m working on currently consists of…Dec 9, 20164Dec 9, 20164
Nick RodgersHandling Legacy Tools in Maya 2017 / Pyside2My week started with a fresh copy of Maya 2017 installed on my machine at work for me to evaluate. I’d been really impressed with the new…Dec 6, 20164Dec 6, 20164