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A step-by-step guide for your next game night

Playing board games is a lot of fun. Especially with family and friends. Yet, there’s always this one annoyance: explaining a new game to first-time players. I’m sure you’ve encountered that yourself on many occasions as well.

In a way, playing a game that is hard to understand is like using an application that hasn’t been designed well. It just doesn’t feel right. It causes you to feel frustrated and angry. It is not the way you want your fun game night to go.

As a UX designer, it is my job to design solutions to these complex problems. In this case, you are the designer and the people you play with are your users. …


Best practices on form design.

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Photo by Celpax on Unsplash

One of the most common lessons we learn as young (UX) designers is to make everything you design as easy to use as possible by keeping the user in mind.

Well-known sayings from the field of design include “don’t make me think” and “keep it simple.”

We enforce these sayings by applying best practices like the three-click-rule and designing above the fold. Yet, as a UX designer, you could be doing too much in terms of designing easy-to-use products.

By making your forms too easy to use you could hurt the usability of your design. …


It took me 54 days. Here’s how you can do it in less.

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Photo by Sam Dan Truong on Unsplash

I’ve been on Medium for well over two years now. Yet, I only started writing via the Medium Partner Program a short while ago. For the first two years, I only wrote free stories.

That changed somewhere in July of this year. I decided that I wanted to start working on a side project to increase my income from my day job. This side project would include writing for Medium but wouldn’t be limited to that. As a designer, you can offer so much more.

Close to two months later, 54 days to be exact, I made my first $100 in side project income using my design skills and experience. I’m hoping to increase this number, of course. $100 in two months isn’t really life changing. …


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Applying just a few tips and tricks will improve your chances of reaching the finals (and grabbing the crown)

Fall Guys has been an enormous success for Mediatonic. Millions of people have played this new take on the battle royale genre. With its simple to use elements and controls, great storytelling, and on-point social media presence, Fall Guys is shaking up the game industry as we speak.

With every day that goes by, the general skill level of the player base goes up. If you want to get more wins, you have to stay in front of that general skill level and become an even better player as well.

Here are a few tips and tricks you can apply right away to get to the final round of the Fall Guys episode more often and therefore greatly improve your chances of winning episodes and crowns. …


Actionable tips on getting your next design job.

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Photo by Free To Use Sounds on Unsplash

LinkedIn has been the number one professional social media platform for years. As a designer, you always needed to have an account on LinkedIn to present your resume, working experience, and vision on design. This would be your starting point when you were looking for a new job as a designer.

Yet, in recent times I have seen that LinkedIn is changing. It is turning more into the new Facebook with an increasing number of irrelevant content, memes, and duplicate posts that aim to get as many likes and shares as possible.

Because of this, LinkedIn isn’t the go-to place anymore when you are looking for a job. Nowadays it will require networking and a specific approach to make LinkedIn work for you in your job hunt. …


If applied, you can change your view on design and the impact your design makes on the world around you.

Man on a mountain. Colorful chain of mountains in the background.
Man on a mountain. Colorful chain of mountains in the background.
Photo by Simon Berger on Unsplash

Like most people, I enjoy the occasional quote to help me get inspired. It helps me see things in perspective, change my point-of-view, and sometimes even give me a nudge in the right direction when I’m stuck on a design-related problem I was facing.

The best quotes, I believe, are the ones that are tens or even hundreds of years old and still provide a level of wisdom and value in today’s high-paced design world.

On the other hand, there are also quotes that are often misused, vague, or just useless. The following quotes have real teachable value. We can actually apply the wisdom behind it right away. …


Back in July, I’ve started my quest of creating a passive income design project from scratch. I’ve been documenting and measuring success, failures, and the things I’ve learned for since the start. Now, after about two months, I got my first big milestone.

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Photo by Morning Brew on Unsplash

I’ve been writing about design on Medium and on my website. I wrote about issues (starting) designers face and how to get past them, personal experience, and design-related best practices.

The goal of it all? I want to show my journey to you so that you can do this yourself as well. I’m trying everything the pros are telling us to do in their courses and posts. …


Earlier this August, on the 4th to be exact, a new game called Fall Guys launched on PC and PS4. The game is a new take on battle royale games in an industry that has been flooded with other battle royale games like the very successful Call of Duty: Warzone, PUBG, and Fortnite.

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Fall Guys crowns itself the hottest new game in town. Image via Gamekings.tv.

Yet, how is it possible that Fall Guys is such a success regardless of the saturated market? Let’s take a look at the game from a designer’s perspective and how design adds to the success of the game.

The early success of Fall Guys

During the first 24 hours of the game being available, well over 1.5 million players have played the game. That’s quite a lot. So much even that there have been a few server issues along the way. …


This June it has been five years since I graduated from college. Since then I’ve been working as a UX designer for a lot of different companies, including a start-up, an application developer, and two consultancy firms.

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Photo by The Climate Reality Project on Unsplash

That’s quite a lot of different companies considering that it’s been only five years since I’ve left school.

On average, I’ve been at the same company for just over a year and only one out of those four has been more than one year.

This happened for a number of reasons. I will not go in detail about these reasons as I’ve done that in other posts on medium already. …


Do you ever browse social media, internet, or talk to colleagues and hear them say something UX related you disagree with so much that you just want to lecture them on the spot?

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Photo by Joao Tzanno on Unsplash

I know I have and I’m sure I’m not the only one. My problem is, however, that I always come up with what to say after the moment has passed. I get that eureka moment in the elevator after that one discussion with my colleague, or when I have put down my phone. It is too late then.

This got me thinking. I need a way to structure my thoughts if I really want to improve the position and general knowledge of what UX is in the world. So without delaying things further, let’s take a look at some common misconceptions about UX and how you can get past them. …

About

Nick Groeneveld

Designer & consultant. Working on providing designers the tools they need. Get your free UX Jobs Handbook at http://bit.ly/thedesignerstoolbox

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