I haven’t written on Medium in a while — but I now find myself with lots of time at home and somewhere near the top of the to-do-list it says simply
Needless to say I find myself thinking about Coronavirus quite a lot.
And it of course occurs me how fragile certain societies are.
I grew up in Croatia — but have lived in a number of different places around the world — UK, Canada and US for the longest stretches of time.
I now live in Venice Beach. Hipster capital of Los Angeles — usually the biggest problem…
Standalones - A modern shorthand for the next generation of Frameless Media devices (VR or AR) that don’t require any kind of wires or external computer/phone to be connected.
(TLDR: HTC Vive Focus is the Cadillac of Standalones.)
As of right now (late June 2018) the standalone market includes: Oculus Go, HTC Vive Focus, Lenovo Mirage Solo Daydream and the Pico Neo.
I happen to have one of each so I thought I’d write down some thoughts.
Before anyone rolls their eyes — the TL;DR here is that “Yes you should absolutely go check it out.”
It’s the most mature multi-player 6DOF experience out there — and it’s playing with IP that’s very close to my heart — but (and this but is Kardashian sized) there are a lot of issues remaining.
Since this experience is only at a few specific physical places many people reading this won’t have the luxury of trying it out — so I’ll break down the piece into WHAT (the experience is) and THOUGHTS (what works and what doesn’t and what can…
I’d been experimenting with scripted narrative in 360 video for a while.
Close-ups, camera movement, dynamic cutting. These are everyday tools for traditional directors and cinematographers — but are woefully underused in 360 for a variety of different reasons.
Some to do with the fact that people don’t understand the medium fully, some because it’s hard to get right (and oh so easy to get wrong). And some simply to do with the fact that small, highly mobile, low parallax, high quality cameras simply didn’t exist until very recently.
Or rather quite specifically — “what needs headsets more?”
As many regular readers of my Medium (or frankly anyone who’s heard me speak at any Panel anywhere) know — I’ve been fairly down on VR headsets. (especially from a 360 video perspective).
The arguments against headsets are fairly straightforward
Joking aside — there’s a serious issue at hand here.
You see for narrative video we have an existing constrained context for consumption of story — namely the screen or the frame so when we…
So — for all of us in what I affectionately refer to as the Frameless media industry (VR/AR/MR/XR — pretty much any R) — Google announced something interesting today.
Why yes — it’s VR180
And lemme just say that I think it’s a pretty dumb idea — but perhaps not for the reasons you might expect.
I should clarify that I know full what the technical logic behind this announcement is (namely the following three things: double effective resolution, heatmap data indicates that people tend to look towards the front when watching 360 videos, easier to shoot) it’s a textbook…
Yeah I know the title is a little lofty — but bear with me.
This article was written off the cuff for a conference that prompted a discussion based on the title of this article. I was worried that my answer was slightly stream-of-consciousness but here it is in its entirety ;)
There are at least three distinct and different elements to consider in this title
And there are multiple ways of approaching them — I picked one ;)
Evolution of the actual interface has become more and more intimate — and with…
I thought I’d tell the story of how I directed and produced the “Inside the Action” 360 video for NBC’s hit show “Blindspot.” The subject keeps coming up — not least of all because production companies are frequently told by networks that it’s simply not possible or too disruptive to do 360 properly on set.
(A companion article about 360 audio specifically — written by John Hendicott, co-founder of Aurelia Soundworks — is linked at end of this article.)
I think it’s not only possible to work alongside a non-360 crew — it’s also possible to do it well. …
To be clear — the version I played was on the Playstation VR.
I’ve tried a number of PSVR experiences — and I think the Star Wars Rogue One mission is the gold standard for me.
Not just because it’s so well suited to the small movement nature of living-room VR (since my body is basically static in the cockpit of an X-wing) but also because it’s a great combo of flying + fighting + being able to look around at the entire Sphere.
I expected Resident Evil to be able to elicit similar wow moments — but it absolutely…