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Nicole Nardelli
Nicole Nardelli

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Published in UX Collective

·Updated Aug 12, 2022

Handling cross-team feedback loops on design work

Escape the siloing trap when you are both part of a design team and a product team, involve people early and often, and foster the right conversation at the right time — If you are a designer working in a product organization you are maybe also part of two teams at the same time: a design team and a product team. Each one with its own set of activities, goals, and expectations. At least, that is my case.

Design

22 min read

Handling cross-team feedback loops on design work
Handling cross-team feedback loops on design work
Design

22 min read


Published in UX Collective

·Updated Aug 12, 2022

Design beyond deliverables

Shape meaningful conversations around early-stage design, and get better feedback. — Digital products are more complex today than ever before. Creating them requires multiple team members and other stakeholders, each with their own set of skills and expertise. There is a lot of communication around design, and all the design deliverables that we produce are also aiming to support this communication…

Design

13 min read

Design beyond deliverables
Design beyond deliverables
Design

13 min read


Published in UX Tales

·Mar 8, 2021

Quando chiedere feedback non basta

Ricevere feedback rilevanti dai non-designer per continuare a crescere e imparare quando sei l’unico designer nel team — Se lavori come designer in una piccola azienda o in una che è solo agli inizi del suo percorso nel design, sei probabilmente l’unico designer nel team. Questo è il mio caso. Essere l’unico designer può avere dei lati positivi: puoi gestire il processo e avere una forte influenza sui…

UX

17 min read

Quando chiedere feedback non basta
Quando chiedere feedback non basta
UX

17 min read


Published in Bootcamp

·Jan 6, 2021

Just asking for feedback isn’t enough

Getting relevant feedback from non-designers to keep learning and growing as a design team of one. — If you work as a designer in a small company or one that is just at the beginning of its design history, you are probably the only designer in your team. That’s my case. Being the only designer may have upsides: you can own the process and heavily shape products…

Design

14 min read

Just asking for feedback isn’t enough
Just asking for feedback isn’t enough
Design

14 min read


Published in UX Collective

·Jun 22, 2020

Experience mapping with Playmobil: filling the gap between the digital and physical space

A few days ago I used my old Playmobil to map an experience that crosses the digital and physical space. I know…using Playmobil as a design tool? that sounds like everything except work. The idea behind Playmobil sets is not based on building constructions, but on telling stories through figures…

Prototyping

8 min read

Experience mapping with Playmobil: filling the gap between the digital and physical space
Experience mapping with Playmobil: filling the gap between the digital and physical space
Prototyping

8 min read


Jul 5, 2018

Persuasive design e eHealth

In che modo Psicologia, Tecnologia e Design sono in grado di condizionare il comportamento umano — Ho provato molte volte a rimettermi in forma, in vista della temutissima prova costume, affidandomi a miracolosi aggeggi tecnologici. Ogni volta però abbandonavo l’ardua impresa dopo solo poche settimane. In passato ho provato varie applicazioni fitness (MyFitnessPal, Nike Training e Runtastic) e ho addirittura acquistato uno smartband, l’ormai dismesso Nike+…

User Experience

6 min read

Persuasive design e eHealth
Persuasive design e eHealth
User Experience

6 min read

Nicole Nardelli

Nicole Nardelli

141 Followers

Product designer @ Moneyfarm

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