Published inUX CollectiveHandling cross-team feedback loops on design workEscape the siloing trap when you are both part of a design team and a product team, involve people early and often, and foster the right…Aug 12, 2022A response icon10Aug 12, 2022A response icon10
Published inUX CollectiveDesign beyond deliverablesShape meaningful conversations around early-stage design, and get better feedbackAug 12, 2022A response icon4Aug 12, 2022A response icon4
Published inUX TalesQuando chiedere feedback non bastaRicevere feedback rilevanti dai non-designer per continuare a crescere e imparare quando sei l’unico designer nel teamMar 8, 2021Mar 8, 2021
Published inBootcampJust asking for feedback isn’t enoughGetting relevant feedback from non-designers to keep learning and growing as a design team of oneJan 6, 2021Jan 6, 2021
Published inUX CollectiveExperience mapping with Playmobil: filling the gap between the digital and physical spaceA few days ago I used my old Playmobil to map an experience that crosses the digital and physical space.Jun 22, 2020A response icon1Jun 22, 2020A response icon1
Persuasive design e eHealthIn che modo Psicologia, Tecnologia e Design sono in grado di condizionare il comportamento umanoJul 5, 2018A response icon3Jul 5, 2018A response icon3