Virtual Reality vs Conversational Interfaces
Ryan Nadel

My thoughts go back a few years, maybe 2007 or so. A top games company exec I really respected talked about 3D being the future of games. My argument, of course I had one, was that people would not sit in front of a TV with geeky glasses, an arm broken off one pair, scratched lenses on the other. Do you all watch 3D tv at home?

The most memorable piece of The Matrix was the Nokia 8110 modified slide phone. Until phones were made to look like a BMW, before they became fashion accessories, a phone was something best kept in a large pocket. The tablet is the same. Apple, though I distrust them thoroughly, long since saved the day here and allowed us all to carry “geek” in public even if the word Pad still does not rest comfortably with me.

The geekiest profile photo I have of a connection in LinkedIn is a guy who is actually wearing Google Glass. An overwhelming failure due both looking stupid and reeking of a real sense of uselessness.

And the relationship to VR?

Mass market is not going to want to sit/walk/stand anywhere with an upside down rice steamer on their heads whilst tethered to a machine. Falling over, dizziness, graphical quality that must always fall behind peer, none VR, games? These are merely a side dish to the main course. Which is, you look utterly stupid. You don’t think so? Do you have a rice cooker? Sit comfy on your couch and imagine walking over to the kitchen, mid conversation with teenage child, calmly placing your head in the rice cooker and wandering back over to the couch and sitting down. Now visualise plugging the rice cooker into the wall socket. That is, seriously, as cool as you are ever going to look with VR.

For me, I want to open the apartment door and be greeted with “Hello Nik, I’ve missed you”, to which I reply “ I’ve missed you too Samantha”. So my money is on CI

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