Nikki van SprundelinScenario and VR Research TrajectoryHow to deal with audible inner thoughts in VRResults and conclusions from audience research of 360 VR film ‘Anyways’Oct 30, 2018Oct 30, 2018
Nikki van SprundelinScenario and VR Research TrajectoryPaperol; an open writing tool for time-based VR scenariosFor most writers, writing a story for VR is very different from what they are used to. Actions can happen simultaneously, VR can be gaze…Oct 30, 2018Oct 30, 2018
Nikki van SprundelinHackastory PlaygroundsHow should or shouldn’t cinematic VR be used to tell stories?A report and review of the VR days Europe ‘Ashes to Ashes’ premierNov 13, 2016Nov 13, 2016
Nikki van SprundelinHackastory PlaygroundsVR games mature together with the technology, cinematic VR does notI think my fascination for first-person storytelling started when I was about 8 years old. Around this age, I watched and thought along…Sep 6, 20162Sep 6, 20162
Nikki van SprundelinHackastory PlaygroundsDo we need totems in virtual reality? — VR storytelling blog #5If virtual reality becomes better and better at mimicking reality, we might need totems to remind us what is real and what isn’t.May 9, 20161May 9, 20161
Nikki van SprundelinHackastory PlaygroundsThis is what will create the imagery of VR — VR Storytelling blog #4How to embrace visible pixels and the weight of a headsetApr 9, 20161Apr 9, 20161
Nikki van SprundelinHackastory PlaygroundsTransparent immediacy — VR Storytelling blog #3The purpose of Virtual Reality as a medium is to disappearMar 12, 20162Mar 12, 20162
Nikki van SprundelinHackastory PlaygroundsHow to make your story relevant to VR — VR Storytelling blog #2Feb 27, 2016Feb 27, 2016
Nikki van SprundelinHackastory PlaygroundsThe horseless carriage syndrome — VR storytelling blog #1Every new medium was first looked at with eyes that were used to media we already knewFeb 13, 2016Feb 13, 2016