# The Definite Mathematical Guide to Laughing Out Loud

Ever wonder how to appropriately respond to a quip? Worry no more with this helpful guide:

Using the Law of Syllogism, one can deduct that:

If one uses the phrase “Lol,” then moderate amusement was invoked as a result of the corresponding text. If moderate amusement was invoked as a result of the corresponding text, then one found your joke to be of mid-caliber quality.

Conclusion: if one uses the phrase “lol,” then one found your joke to be of mid-caliber quality.

If one uses the phrase “LOL,” then just above-average amusement was invoked as a result of the corresponding text. If just above-average amusement was invoked as a result of the corresponding text, then the text resulted in the recipient experiencing a sense of amusement that is 25% greater than the standard “lol.”

Conclusion: if one uses the phrase “LOL,” then the text resulted in the recipient experiencing a sense of amusement that is 25% greater than the standard “lol.”

If one uses the phrase “lolol,” then one experienced double (2x) the quantity of amusement that jokes which receive “lol” provide. If one experienced double (2x) the quantity of amusement that jokes which receive “lol” provide, then the recipient of the joke has as a result of the joke experienced a 100% increase in amusement as compared to the standard-grade “lol.”

Conclusion: if one uses the phrase “lolol,” then the recipient of the jokes has as a result of the joke experienced a 100% increase in amusement as compared to the standard-grade “lol.”

Lol = x

Note: Under the base system of measurement (Humor Internalized) x is defined as a base unit of measurement which is typically equal to a standard of a 100 in the level of Humor Internalized.

LOL = 25% times the value of x, or 0.25 * x plus x.

Example: x = 100. 0.25 * 100 plus 100. 0.25 * 100 equals 25, plus 100 equals 125.

Lolol = two times the value of lol, or x. 2x. In Humor Internalized form, typically considered to be 200.

Example: x = 100. 2x = 2(100) = 200.

Side note: adding additional “ha”s to “haha” exponentially increases the amount of humor internalized by a factor of five, up to twenty-five additional segments when the number then becomes inversely proportional to the amount of humor internalized as a direct result of the joke in question.

Laughing emojis when included in bundles of 1, 2, or 3, increase humor received by 20% each, or (.20 times e plus e, e functioning as emoji in this equation). When included in bundles of 4 or more, they increase exponentially by 5% per added emoji, up to twenty-five, when they too face the plight of the Inverse Humor Law established by the scientific precedent of excess “ha” segments.

Example: three laughing emojis would increase a Humor Quotient of base 100 to 160.

“XD” follows a rule of its own, unable to follow a precedence. As there are no significant variants to speak of, it shall be referred to as ‘y,’ equal to 150% the value of ‘x,’ or ‘lol,’ at any given rate.

Y = (1.5 * x) + x

“Rofl” is hereby considered to be a variant of the traditional ‘lol,’ and thus added onto the precedence of the previous equations and not defined as its own mathematical statement.

Rofl provides three times the Humor Internalized as lol, mathematically defined as 3x, or simply 300.