Nissie Bungbrakeartiincode3100Week 11–12 (Part2): LamellaDom and I began right away designing different iterations of a pavilion that was simple yet effective in form.Jun 8, 2017Jun 8, 2017
Nissie Bungbrakeartiincode3100Week 11–12 (Part1): FungiDom and I were appointed to project manage the pavilion and design something that would be aesthetically pleasing, is simple enough in form…Jun 8, 2017Jun 8, 2017
Nissie Bungbrakeartiincode3100Week 10 (Part 2): A new perspectiveAfter our meeting with Suleiman at BVN on Wednesday, we discussed the issues with our current idea. At the moment we all thought that our…May 14, 2017May 14, 2017
Nissie Bungbrakeartiincode3100Week 10 (Part1): Scripting the Final Form in GHOnce the final form had been finalised by Michael using the script from week 9, I then recreated it in a more controlled and tidier way.May 14, 2017May 14, 2017
Nissie Bungbrakeartiincode3100Week 9 (Part3): HoloLens ProgressDue to Dom and I being so heavily involved in the new design and Grasshopper process, we felt that we didn’t have much of an opportunity to…May 8, 2017May 8, 2017
Nissie Bungbrakeartiincode3100Week 9 (Part2): Approaching the Final DesignOn Friday, Dom worked continued on the script that I created and altered the walls to something that provided more shelter. I thought that…May 8, 2017May 8, 2017
Nissie Bungbrakeartiincode3100Week 9 (Part1): Scripting Preliminary DesignsOn Thursday the 4th a few of us went to a workshop in the SquareHouse with Alessandra to pump out some final designs. I love using…May 7, 2017May 7, 2017
Nissie Bungbrakeartiincode3100Week 8: Story BoardingIn the past few weeks it became apparent to the HoloLens team that we were focusing too much on how to connect the HoloLens to Arduino and…May 7, 2017May 7, 2017
Nissie Bungbrakeartiincode3100Week7 (Part3): Data StructureContinuing from Week7 (Part2) I will continue to look at the basics of C# coding for Unity3D.May 7, 2017May 7, 2017
Nissie Bungbrakeartiincode3100Week 7 (part2): Intro to Coding in UnityUnderstanding how to use C# as a design tool in Unity3DMay 3, 2017May 3, 2017