My GameDevHQ Journey Day 54:
Exploring the XRIT Demo Scene
Objective: Explore the XR Interactive Toolkit Demo Scene
So now that we have installed the XR Interactive Toolkit (XRIT), and gone through to see what it contains, what’s in the Demo Scene? First it is actually a complete XR origin setup.
Teleportation Areas
In the Demo Scene are Teleportation Areas where users jump and teleport. In addition, are Teleportation Anchors that users teleport to and snap right into the center. A Teleportation Area is a destination users teleport to by pointing to a surface. A Teleportation Anchor is a destination users teleport to in the middle of a specific position and/or rotation.
Grab Interactable Objects
In the XRIT Demo Scene there are also Grab Interactable Objects that users can actually pick up. It has three types of movement:
- Kinematic Movement
- Instantaneous Movement and
- Velocity Tracked Movement.
Poke Interaction Samples
The Poke Interaction Examples demonstrate ways users Enable Particle Systems, Play Sounds and Increment UI Text.
Gaze Interactable Objects
Although Gaze Interactable Objects are included in the Demo Scene, it is mainly for eye tracking devices such as the Quest Pro. The different types of objects include:
- Gaze Hover
- Gaze Assisted
- Gaze Select
UI Sample
In the XRIT Demo Scene we find a UI Sample that makes Text Controls available to communicate with the user. The samples include a Modal Window, Sliders/Buttons/Toggles and a Scrollview.
Climb Interactable
XRIT has a Climb Interactable Object. When selected users climb and descend as a ladder.
Those are the different objects in XRIT Demo Scene. Next we are going into detail through the scene.