My GameDevHQ Journey Day 54:
Exploring the XRIT Demo Scene

Nnamdi Azikiwe
3 min readJul 26, 2024

Objective: Explore the XR Interactive Toolkit Demo Scene

So now that we have installed the XR Interactive Toolkit (XRIT), and gone through to see what it contains, what’s in the Demo Scene? First it is actually a complete XR origin setup.

What’s in the XRIT Demo Scene?

Teleportation Areas

XRIT Demo Scene Teleportation Area and Anchors.

In the Demo Scene are Teleportation Areas where users jump and teleport. In addition, are Teleportation Anchors that users teleport to and snap right into the center. A Teleportation Area is a destination users teleport to by pointing to a surface. A Teleportation Anchor is a destination users teleport to in the middle of a specific position and/or rotation.

Grab Interactable Objects

XRIT Demo Scene Grab Interactable Objects

In the XRIT Demo Scene there are also Grab Interactable Objects that users can actually pick up. It has three types of movement:

  • Kinematic Movement
  • Instantaneous Movement and
  • Velocity Tracked Movement.

Poke Interaction Samples

XRIT Demo Scene Poke Interaction Examples

The Poke Interaction Examples demonstrate ways users Enable Particle Systems, Play Sounds and Increment UI Text.

Gaze Interactable Objects

Gaze Interactable Objects in the XRIT Demo Scene

Although Gaze Interactable Objects are included in the Demo Scene, it is mainly for eye tracking devices such as the Quest Pro. The different types of objects include:

  • Gaze Hover
  • Gaze Assisted
  • Gaze Select

UI Sample

XRIT UI Sample

In the XRIT Demo Scene we find a UI Sample that makes Text Controls available to communicate with the user. The samples include a Modal Window, Sliders/Buttons/Toggles and a Scrollview.

Climb Interactable

XRIT has Climb Interactable Objects

XRIT has a Climb Interactable Object. When selected users climb and descend as a ladder.

XRIT Demo Scene

Those are the different objects in XRIT Demo Scene. Next we are going into detail through the scene.

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Nnamdi Azikiwe

Join me on a 90+ day journey in Game Development with Unity 3D using C#.