Nnamdi AzikiweMy GameDevHQ Journey Day 60: Dissecting the XR Origin PrefabInvestigate how users trigger teleportation from XR Origin.Aug 6Aug 6
Nnamdi AzikiweMy GameDevHQ Journey Day 59: Teleporting, The first VR SuperpowerObjective: Implement TeleportationAug 2Aug 2
Nnamdi AzikiweMy GameDevHQ Journey Day 58: Give the Player a Body, Sort OfObjective: Make XR Origin interact with our environmentAug 1Aug 1
Nnamdi AzikiweMy GameDevHQ Journey Day 57: Locomotion, Freedom in VRObjective: Get XR Origin movingJul 29Jul 29
Nnamdi AzikiweMy GameDevHQ Journey Day 56: The power of the Ray InteractorObjective: Demonstrate the power of the Ray InteractorJul 28Jul 28
Nnamdi AzikiweMy GameDevHQ Journey Day 55: VR Pentathlon and XR OriginObjective: Use VR Pentathlon to Explore the XR Interactive Toolkit and the XR Origin ComponentJul 271Jul 271
Nnamdi AzikiweMy GameDevHQ Journey Day 54: Exploring the XRIT Demo SceneObjective: Explore the XR Interactive Toolkit Demo SceneJul 26Jul 26
Nnamdi AzikiweMy GameDevHQ Journey Day 53: Installing XR Interaction ToolkitObjective: Dive into the XR Interaction Toolkit.Jul 25Jul 25
Nnamdi AzikiweMy GameDevHQ Journey Day 52: Getting Unity VR ReadyObjective: Get Unity to work with Meta Quest LinkJul 241Jul 241
Nnamdi AzikiweMy GameDevHQ Journey Day 51: Setting Up Meta Quest Headset for DevelopmentObjective: Download and Install Quest Link softwareJul 23Jul 23