Nnamdi AzikiweMy GameDevHQ Journey Day 57: Locomotion, Freedom in VRObjective: Get XR Origin moving7h ago7h ago
Nnamdi AzikiweMy GameDevHQ Journey Day 56: The power of the Ray InteractorObjective: Demonstrate the power of the Ray Interactor1d ago1d ago
Nnamdi AzikiweMy GameDevHQ Journey Day 55: VR Pentathlon and XR OriginObjective: Use VR Pentathlon to Explore the XR Interactive Toolkit and the XR Origin Component2d ago12d ago1
Nnamdi AzikiweMy GameDevHQ Journey Day 54: Exploring the XRIT Demo SceneObjective: Explore the XR Interactive Toolkit Demo Scene3d ago3d ago
Nnamdi AzikiweMy GameDevHQ Journey Day 53: Installing XR Interaction ToolkitObjective: Dive into the XR Interaction Toolkit.4d ago4d ago
Nnamdi AzikiweMy GameDevHQ Journey Day 52: Getting Unity VR ReadyObjective: Get Unity to work with Meta Quest Link5d ago15d ago1
Nnamdi AzikiweMy GameDevHQ Journey Day 51: Setting Up Meta Quest Headset for DevelopmentObjective: Download and Install Quest Link software6d ago6d ago
Nnamdi AzikiweMy GameDevHQ Journey Day 50: Quest 2 SetupObjective: Setup Quest 2 to develop VR with Unity6d ago6d ago
Nnamdi AzikiweMy GameDevHQ Journey Day 49: New Enemy MovementObjective: Make the Enemy move from side to sideMar 9, 2023Mar 9, 2023
Nnamdi AzikiweMy GameDevHQ Journey Day 48: Camera ShakeObjective: Make the Camera shake whenever an explosion happensMar 2, 20231Mar 2, 20231