My GameDevHQ Journey Day 60: Dissecting the XR Origin PrefabInvestigate how users trigger teleportation from XR Origin.Aug 6, 2024Aug 6, 2024
My GameDevHQ Journey Day 59: Teleporting, The first VR SuperpowerObjective: Implement TeleportationAug 2, 2024Aug 2, 2024
My GameDevHQ Journey Day 58: Give the Player a Body, Sort OfObjective: Make XR Origin interact with our environmentAug 1, 2024Aug 1, 2024
My GameDevHQ Journey Day 57: Locomotion, Freedom in VRObjective: Get XR Origin movingJul 29, 2024Jul 29, 2024
My GameDevHQ Journey Day 56: The power of the Ray InteractorObjective: Demonstrate the power of the Ray InteractorJul 28, 2024Jul 28, 2024
My GameDevHQ Journey Day 55: VR Pentathlon and XR OriginObjective: Use VR Pentathlon to Explore the XR Interactive Toolkit and the XR Origin ComponentJul 27, 2024A response icon1Jul 27, 2024A response icon1
My GameDevHQ Journey Day 54: Exploring the XRIT Demo SceneObjective: Explore the XR Interactive Toolkit Demo SceneJul 26, 2024Jul 26, 2024
My GameDevHQ Journey Day 53: Installing XR Interaction ToolkitObjective: Dive into the XR Interaction Toolkit.Jul 25, 2024Jul 25, 2024
My GameDevHQ Journey Day 52: Getting Unity VR ReadyObjective: Get Unity to work with Meta Quest LinkJul 24, 2024A response icon1Jul 24, 2024A response icon1
My GameDevHQ Journey Day 51: Setting Up Meta Quest Headset for DevelopmentObjective: Download and Install Quest Link softwareJul 23, 2024Jul 23, 2024