What I Learned From 10 Innovative Leaders in Learning
Insights from d.school’s K12 Lab, IDEO, Nueva School, Teachers Guild, KIPP Schools, Galilelo Learning Academy, California College of the Arts, and Darden Graduate School of Business
Susie Wise
Design for School Culture: Working the Levers:
Levers for Redesigning School
- Communication
- Incentive
- Ritual
- Role
- Process
- Space
- Event
- Schedule
- Finance
How to Use the Levers
“Assumption-storming”: A brainstorm session where you list out assumptions for your project. Knowing your assumptions gives you new levers to work with for designing change. Example of the classroom experience assumptions:
- One teacher
- Students sit at desks
- Multiple periods in the day
- One subject taught at a time
- Students have homework
- Students ask for permission to speak
- 1 hour classes
Gripes & Dreams
- What gripes do you have with the education system? If you could redesign education, what would that dream system look like?
How Might We (HMW) Questions
- Using the inputs from Gripes & Dreams, create HMW questions using the levers to create prototypable experiments (i.e. How Might We change the learning spaces for 9th grade design students to facilitate greater collaboration?)
Additional Resources
Kim Saxe & David Kelley
Creative Confidence
Refinement / Correcting Misconceptions of Design Thinking
- Move the problem definition to the middle (or simply revisit it often throughout the process) because only by challenging the initial framing of the problem does the solution become more closely aligned with user needs
- Human-centered design is about needs-finding not problem solving; if you don’t talk to users and stakeholders you’ll never get novel insights
- Just because there are steps doesn’t mean the process is easy, straightforward, or clean: it’s messy, hard, and sometimes requires creative leaps that are neither methodical nor logical.
- Design thinking is about cultivating a bias towards action whereby the inevitable failures during the process lead to guided mastery
How to Get Stakeholder Buy-in When Introducing Design Thinking in Orgs?
- “Double deliver” by doing a project 1) your organization’s original process; and 2) using the design thinking process; and compare the results from the two
- Paint a picture of the future with your product / service using stories; don’t use powerpoint
How Does Nueva School Build Creative Confidence & A Culture of Prototyping?
- Social Emotional Learning (SEL) embedded in all grades → greater trust, conflict resolution, self regulation
- Norms (No smirks, eye-rolling, judgments)
- Independent brainstorms (before group brainstorms students do individual brainstorming to avoid comparison / doubt)
- Prototyping Mindset: Encouraging students to continue prototyping even after a design challenge is over; give opportunities for students to present their subsequent findings and learn from one another
- Process vs. Outcome: Focus on the process, not the outcome, otherwise prescriptive solutions abound and latent needs remain undiscovered
- Incentives to Participate in Design Thinking: A struggling public school in Philadelphia allowed students to participate in the solar car team (DT + PBL) if they got passing grades in other classes. Using projects that excite students as an incentive for achievement in other classes can improve overall academic performance
Additional Resources
- Juggling for the Complete Klutz: Guided mastery
- Albert Bandura: Self-efficacy
Stephen Beal & Jeanne Liedtka
Design for 21st Century Skills: A Conversation about the Future of Design and Education
STEM to STEAM
STEAM is not necessarily about injecting art into the STEM education; rather, it’s about taking the pedagogy of art education and applying it to the content of STEM:
- Growth mindset
- Project based learning
- Peer to peer learning
- Culture of critique
- Iterative process
- Design portfolios to show process and progression
Risk Management:
Design Thinking is about better risk management; rather than one catastrophic loss (black swan), prototyping disaggregates risk into smaller testable experiments that can reduce overall project risk
Passion + Objectivity
- Passion: Initial motivation + momentum
- Objectivity: Testing + seeking disconfirming data to refine understanding of user needs & solution
Intention & Purpose
DT should be used as an iterative process to constantly refine your Intention & Purpose for the product / service
Breaking Down Barriers
DT is not about getting better answers. It’s about breaking down barriers and looking for answers in more places by engaging across disciplines.
Molly McMahon, Michael Schurr and Emma Scripps
Innovation Mash-Ups: Spark Student Curiosity
Framework for Mashing Up Ideas
(1) Plan out your idea & gather your thoughts
- What’s your favorite thing about each idea?
- Whats missing from these ideas?
(2) Mash it Up: Time to make it awesome!
- What will you keep?
- “Yes, and..:” What are you adding?
(3) Make It Sing: Build, sketch, diagram out your mash-up
(4) Sell It: Write your value prop for your Mash-up
IS THE ONLY <WHAT / category>
THAT <HOW / point of differentiation>
IN THE ERA OF <WHEN / underlying trend>
Further Resources
Kyle Shaffer
Designing School
School Philosophy
A school is not a name on a building, it’s the people in it and what they believe in.
School Framework:
Family + Kids + Teachers
Student Perspective
What Is Offered
- A rite of passage through Lower School → Upper School → The Academy
- Tech stations offering 1:1 student to tech ratio (every student has a laptop)
Developing Character
- Zest: Excitement, work with classmates, find passion, Fun Fridays
- Grit: Rigorous lessons, small group & personalized learning, Mastery-based grading (Exceeding, Achieving, In Progress, Not Yet)
- Curiosity: Science & Tech everyday, inquiry based lessons, excellence classes, Innovation Lab, art, music
- Love: Community circles, collaborative groups, team & family
- Gratitude: Shout out for teammates, attitude of gratitude reflection
Teacher Perspective
Excellent Instruction Drives Culture
- Art of teaching
- Masters of content
- Push one another — weekly PD with whole school
- Weekly data meetings and literacy meetings
They Are Who We Are (Modeling For The Kids)
- PD focuses on uncovering teaching beliefs, struggles, definitions of identity, and why we do this
- Restorative practices and SEL (Social Emotional Learning)
- <Insert 2 x 2 on restorative practices>
Literacy Is The Foundation; STEM Is The Ticket to Success
- Half the day is spent on literacy
- 100 minutes of math daily
- Science / tech every day
Family Perspective
Community Development
- Home visits
- Parent involvement: parents are welcome to visit and work with the school
- Family learning time
- Monthly community festivals
Prioritization When Starting a New School
You can’t do everything at once. Current focus:
- Tight Routines + Kids Happy To Be There
- Guided Reading Centers
Education Leadership Lessons
- Clarity in Beliefs: Clarify the school’s beliefs NOT by asking overly open-ended questions (i.e. what do you believe in?) BUT INSTEAD by asking concrete questions to all staff to mine for latent beliefs (i.e. what does <student name>’s life look like 15 years after graduation?)
- Frequent Check-In’s With Team: meet once a week to discuss blocks, wins, and plans
Glen Tripp
Creating an Innovation Ecosystem: Aligning Parents, Educators, and Students to Create a Better World
Parent Experience
- The Pitch: Teaching your kids to be innovators
- Building Trust: Deliver Galileo Innovation Approach (GIA) handout to parents
- Counselor Checkins: Counselor reports to parent about which mindset their student learned & practiced each week
- Parent Involvement: Parents are allowed to take a workshop to experience the Galileo curriculum firsthand, which develops more empathy for their own children’s experience, as well as an appreciation for what is being taught
Staff Experience
- Recruitment Materials: Recruits would be participating in a movement of developing young innovators
- Culture of Fun & Authenticity: Colorful and silly induction ceremony
- Counselor Checkins: Counselor reports to parent about which mindset their student learned & practiced each week
Student Experience
- Orientation: Orientation designed to be playful and dismantle fear of failure. Students are then told a story in orientation and all subsequent projects actually move that story forward. Classrooms (the camp venue) are decorated with posters by staff to put GIA as the focus
- Mindsets: Mindset challenge of the day (i.e. Today we will adopt X Mindset using Y Process) reinforced by rituals such as crowning & bracelets to celebrate different mindsets
- Reflection: (1) How Will You Be <Mindset>? is a wall of post-it notes to see the collective strategies students use to adopt different mindsets; and (2) The Epic Fail Wall & Super Success Wall help students learn from both their failures as well as their success
If you liked any of the notes above, please give a shoutout to the respective speakers!